I have few frames of animation that I want to use for crouching but I do not see an easy way to do it.
https://zdoom.org/wiki/Crouching
https://zdoom.org/wiki/Actor_properties ... ouchSprite
Is not much much help as it does not mention anything about use of 3D models.
I know more or less how to use these models, I have made a custom monster before. However the crouchsprite only accepts for characters (so I can't specify which frame, for example MOD2 F), and it's also not an actor so the model is not linked to it anyway..
I have looked into Quake 2 stuff pk3 and they are using:
Code: Select all
Actor IsCrouching : InvBoolean {}
Actor IsNOTCrouching : InvBoolean {}