lower player viewheight with a monster attack

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bimshwel
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Joined: Tue Jul 15, 2003 5:15 pm
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lower player viewheight with a monster attack

Post by bimshwel »

the "minotauratk1" does this, with a low enough damage amount hard-coded to it that it would potentially suit my purpose, but since it is "restricted" it cannot be used without setting maulotaur as the parent class, I presume. my monster thing here has enough conditional weirdness (it is the one i mentioned in my previous post heap) without getting into that. but i do not see another actor action which would accomplish this. Or am i not looking hard enough?
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: lower player viewheight with a monster attack

Post by Blue Shadow »

By using ZScript, create your own function based on A_MinotaurAtk1. You can find the function's code here.
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bimshwel
Posts: 718
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Re: lower player viewheight with a monster attack

Post by bimshwel »

Ah ha I feared that topic would appear eventually! I keep looking up zscript material but I am never quite able to get started because I cannot determine where i PUT zscript. Do I just make a new entry in the wad called "zscript?"
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: lower player viewheight with a monster attack

Post by Blue Shadow »

Yes, just like DECORATE.
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bimshwel
Posts: 718
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Re: lower player viewheight with a monster attack

Post by bimshwel »

Oh jolly good, thank you! I shall attend to that.

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