I'm having some problens with texture's scales and offsets in GZDoom Builder, for an UDMF map.
In the builder, it seems how it should be in game:
Spoiler:In game, however, it appears just like this:
Spoiler:And these are the linedefs (for the chained padlock texture):
Spoiler:So, the fence gets wrong offsets, and the padlock just disapears (in an out-of-sight offset, I guess). What am I doing wrong?