Hello,
I'm currently thinking about having an image or a more discriptive hudMessage poping up whenever the player picks up items/weapons, in the vein of Metroid:
(For some reason I can't embed images.... well)
http://3.bp.blogspot.com/-3xI6EbJUnfc/V ... _00021.png
Since those would block quite a bit of screen; I'd prefer to have them pause the game, and disappear and resume on a keystroke....
Since I'm not all to experienced with ACS I might simply miss a function or special.
Found this discussion: viewtopic.php?f=18&t=25729.
Or could I for example somehow launch a DIALOG from my script (something I can't figure out too), and use this a s a substitute somehow?
Any ideas would be greatly appreciated
ACS/DIALOG - Make message pausing gameplay 'till dismissed
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: ACS/DIALOG - Make message pausing gameplay 'till dismis
I doubt if this is possible with ACS;
however, it's not too difficult to create a very simple ZScript menu (inheriting from GenericMenu) which does not much more than showing a screen with a text;
menu's by default pause the game and are released with the ESC key.
however, it's not too difficult to create a very simple ZScript menu (inheriting from GenericMenu) which does not much more than showing a screen with a text;
menu's by default pause the game and are released with the ESC key.
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Re: ACS/DIALOG - Make message pausing gameplay 'till dismis
ZScript Menu, allright, I'll have a look.
Thanks
Thanks
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Re: ACS/DIALOG - Make message pausing gameplay 'till dismis
Good luck! A few hints:
The class that shows the message and/or image in it's most simple form only needs to override the Drawer() method;
this class can be instantiated with Menu.SetMenu("nameoftheclass").
The class that shows the message and/or image in it's most simple form only needs to override the Drawer() method;
this class can be instantiated with Menu.SetMenu("nameoftheclass").
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