[Decorate] 3D Model Tracer Pitch
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
- Posts: 10
- Joined: Wed Mar 08, 2017 6:15 pm
[Decorate] 3D Model Tracer Pitch
Is there a way to have a tracer that is a 3D model inherit pitch from it's calling actor?
-
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [Decorate] 3D Model Tracer Pitch
quite old, idk if i'm going to "Galery of Useless bumps" for replying this but anyway
set this on your Modeldef tracer
this is a flag to fix model pitch according to the calling actor one. Hope it still useful for ya anyway
set this on your Modeldef tracer
Code: Select all
PITCHFROMMOMENTUM