Is it possible to make Fullbright floor textures without affecting the sprites on top of the floors for example?
Im trying to find a way to have colored sector light but with full bright floors, so the sprites are colored and Not white so i need to find a way to have make the floor texture brightness independent of the sprites on top of the bright floor texture as i want to use the sector color for effect but do not want muffled dark floors.
If this is not yet possible will it be possible if we get the possibility for multilayered textures and is there any current workarounds to have some parts of textures not affected by the sector lights?
Fullbright floors and walls
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Re: Fullbright floors and walls
You could probably use a duplicate of the floor texture with an all white brightmap to achieve that effect.