I'm not sure where to really post this so i'll post it here since I'm trying to light a level. I'm not sure which setting I need to play with, but in setting up my dynamic lights, it appears as though the attenuated light's intensity parameter only affects the falloff distance of the lights, the "size" of the light so to speak. How can I increase the light's brightness? I'm trying to add a light to the end of a long corridor, a light so bright that it whitens out the area near it, as you can see in the reference image I've linked below:
https://forum.unity.com/attachments/lig ... jpg.122273
Is this a thing that GZD can do? If not, why? This is a staple effect in the game development community that I'm just not wrapping my head around.
GZDbuilder: Light Intensity help
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Re: GZDbuilder: Light Intensity help
So far there isnt a feature so i recommend adding another dynamic light in the dynamic light to make it brighter.
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Re: GZDbuilder: Light Intensity help
Thanks Gorman, that's essentially what I've been doing so far. I'll see if there's anything that I can do about that in the gzd shaders.