Well, yeah! Its clearly its own port, so why not? It would be ''rude'' not to.drfrag wrote:Torm made the LZDoom logo. Is a new logo really important? For an official release may be, we don't want to dissapoint Mr. Romero.![]()

Well, yeah! Its clearly its own port, so why not? It would be ''rude'' not to.drfrag wrote:Torm made the LZDoom logo. Is a new logo really important? For an official release may be, we don't want to dissapoint Mr. Romero.![]()
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* - Now players can only pick up their own backpacks in coop. Also you can recover your lost backpack (unescapable pits) after a failed drop.
* - Disable some menus while recording demos and don't pause the game.
* - Fixed missing return, the fix for ESC not closing the chat was wrong.
* - Fixed netgame desync when the server was recording an extended demo.
I recorded a video of a demo so now you can see how badly we suck and enjoy the low quality of the video lol. I must be careful to avoid killing the other guy (my nephew). With a lot of simmetry (copy-pasta) i find these levels hard to navigate.
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* Support for Unity IWADs with widescreen assets (SmileTheory).
* Add FPS counter (AlexMax).
* Always precache sounds (fabian, guarded with -noprecachesounds).
* Display tally screen after ExM8 (Crispy).
* Allow skipping the Doom finales.
* Add the -noumskill parameter to prevent showing UM in the menu.