RUDE: another Chocolate Doom fork (3.1.0pre11)

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Redneckerz
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Joined: Mon Nov 25, 2019 8:54 am
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Graphics Processor: Intel (Modern GZDoom)

Re: RUDE: another Chocolate Doom fork (3.1.0pre8)

Post by Redneckerz »

drfrag wrote:Torm made the LZDoom logo. Is a new logo really important? For an official release may be, we don't want to dissapoint Mr. Romero. :P
Well, yeah! Its clearly its own port, so why not? It would be ''rude'' not to. :lol:
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drfrag
Vintage GZDoom Developer
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Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: RUDE: another Chocolate Doom fork (3.1.0pre9)

Post by drfrag »

New release, we're at 3.1.0pre9. Now you can eat gore then low on health and pick up health and armor bonuses from player corpses in UM. Also i've fixed some bugs specially with backpacks.
https://github.com/drfrag666/RUDE/relea ... 3.1.0pre9c
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drfrag
Vintage GZDoom Developer
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Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Post by drfrag »

3.1.0pre10 is up.

Code: Select all

* - Now players can only pick up their own backpacks in coop. Also you can recover your lost backpack (unescapable pits) after a failed drop.
* - Disable some menus while recording demos and don't pause the game.
* - Fixed missing return, the fix for ESC not closing the chat was wrong.
* - Fixed netgame desync when the server was recording an extended demo.
https://github.com/drfrag666/RUDE/relea ... .1.0pre10b
I recorded a video of a demo so now you can see how badly we suck and enjoy the low quality of the video lol. I must be careful to avoid killing the other guy (my nephew). With a lot of simmetry (copy-pasta) i find these levels hard to navigate. 
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drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: RUDE: another Chocolate Doom fork (3.1.0pre10)

Post by drfrag »

I uploaded pre10c to fix MP demos, bonuses from dead players broke them so i reverted the feature. Oops.
https://github.com/drfrag666/RUDE/relea ... .1.0pre10c
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drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain

Re: RUDE: another Chocolate Doom fork (3.1.0pre11)

Post by drfrag »

I've just released pre11 mainly to add support for the Unity iwads. Also some more things:

Code: Select all

* Support for Unity IWADs with widescreen assets (SmileTheory).
 * Add FPS counter (AlexMax).
 * Always precache sounds (fabian, guarded with -noprecachesounds).
 * Display tally screen after ExM8 (Crispy).
 * Allow skipping the Doom finales.
 * Add the -noumskill parameter to prevent showing UM in the menu.
https://github.com/drfrag666/RUDE/relea ... 3.1.0pre11

I've added an sponsors button to my repository (Ko-fi and Liberapay same as for LZDoom), unfortunately i still don't have a job and i'll need help this month to keep the projects going on and well to live. My town was confined last week and now the region where i live too. Looks like a ghost town. Also i've had some bad days and when i'm depressed i don't feel like talking to anyone. I know i should upload videos or something to Ko-fi but i haven't done it yet. Thanks!

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