1. Could a same actor belong to different Species simultaneously? For ex. Species "Undead", "Ghost".
2. Is exist a anyone (A_)Function which might to execute check and\or jump if species is (un)matched?
For ex. something similar to A_JumpIf ( %target_species_check%("species_name")== 1\(0), "jump_state") Seems I am totally blind: A_CheckSpecies.
[DECORATE] Question about multiple "Species"
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: [DECORATE] Question about multiple "Species"
No.Void Weaver wrote:1. Could a same actor belong to different Species simultaneously? For ex. Species "Undead", "Ghost".
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Re: [DECORATE] Question about multiple "Species"
Oh, damn...
Well, the final question. Is the anyone simple way to quick "mark" an few different actors in one "group" aside from species and inheritance?
Well, the final question. Is the anyone simple way to quick "mark" an few different actors in one "group" aside from species and inheritance?