Doom-64 style sky rendering?

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Jaxxoon R
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Joined: Sun May 04, 2014 7:22 pm

Doom-64 style sky rendering?

Post by Jaxxoon R »

I swear I remember this... either a linedef or sector action that made skies not obscure things behind them. I think graf mentioned it in a thread once, which is where I learned about it initially, and I recall it working back then. I just can't remember the action number nor can I find the thread.
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Graf Zahl
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Re: Doom-64 style sky rendering?

Post by Graf Zahl »

Yes, there's a sector special type for this. Behold the info in the Wiki: 89 GLSector_NoSkyDraw
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