1. Do static arrays have any equivalent to the dynamic array Find() function?
2. I've got a somewhat large array of things that must be defined for an actor in its beginplay state. After this initial definition the size of this array will never be altered ingame. Is there any meaningful difference in overhead whether I use a static array or a dynamic array for this?
3. Is it possible to have a static array populated by dynamic arrays, and if so what is the syntax?
(e.g., I want to do something like "yodawg[5].push(inputnum)")
ZScript dynamic versus static(?) arrays
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Re: ZScript dynamic versus static(?) arrays
3. Is it possible to have a static array populated by dynamic arrays, and if so what is the syntax?
Code: Select all
Array<[dynarray type]> <variable name> [<static array size>];