Making the lite amp not suck

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Pixel Eater
 
 
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Re: Making the lite amp not suck

Post by Pixel Eater »

Well I can get it started but they'll have to do the filtering to the LUT on their end...

Link to LUT
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Pixel Eater
 
 
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Re: Making the lite amp not suck

Post by Pixel Eater »

Tonemap.pk3
All that's needed is to replace the example (colour inverted) file in the /textures subdir with a filtered copy of the LUT linked above and (fingers crossed) it will run.
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Caligari87
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Re: Making the lite amp not suck

Post by Caligari87 »

Looks pretty sick!
Spoiler: Screenshots
https://drive.google.com/open?id=16kYlV ... fxa2629JFR
Link to Pixel Eater's .pk3 with the LUT I used. In this case I was testing with DarkDoomZ using the "Oppressive" preset and the "Compress" light mode. note it WILL NOT WORK IF THE SECTOR LIGHT LEVELS GET CLIPPED TO BLACK!

8-)
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Caligari87
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Re: Making the lite amp not suck

Post by Caligari87 »

Looks even cooler with SBrightmaps and bloom / tonemaps enabled! Try them all, but I like "Linear" for eye-searing realism and "Uncharted 2" for aesthetics. "Palette" looks cool too.

[spoiler='Screenshots"]
[/spoiler]

Although it's making me think perhaps the green is slightly too saturated and/or bright. The whole LUT could probably be dialed back to like 75% saturation and I could drop off a couple of the brightening steps.

8-)
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Pixel Eater
 
 
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Re: Making the lite amp not suck

Post by Pixel Eater »

Wow, that is freaking awesome! :shock:
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Re: Making the lite amp not suck

Post by Matt »

oh my
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Nash
 
 
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Re: Making the lite amp not suck

Post by Nash »

Caligari87 wrote:Bonus, with flashlight! ("Cheap Halogen" setting, on Fancy quality)
This one looks like those cheap camcorder horror flicks. >8D
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Tormentor667
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Re: Making the lite amp not suck

Post by Tormentor667 »

That's very convincing. Now only noise needs to be added to make it perfect.

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