Shotgun guy's coding help
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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ramon.dexter
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Re: Shotgun guy's coding help
Good. And dont be afraid to use google translate. It has improved a lot. I know it was bad. The translation was awful. But I can say, since they employed the AI, the translation has improved a lot. So, dont be afraid here. We understand that not everybody has learned english, so the translator is perfectly good.
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Shotgun guy
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Re: Shotgun guy's coding help
I have a little problem. From this I fear,that GZDoom Builder will not work on my Laptop because it is old.
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ramon.dexter
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Re: Shotgun guy's coding help
Any error screen? What does it tell you? Make a screenshot...I can help you. You didnt provided any useful information.
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Shotgun guy
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Re: Shotgun guy's coding help
No,error. But also system requirement. My laptop not good,that I can use GZDoom Builder.
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R4L
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Re: Shotgun guy's coding help
What are your laptop's hardware specifications? What processor, how much RAM, what operating system?
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Pixel Eater
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Re: Shotgun guy's coding help
I'm not happy with the solution actually but still prefer other improvements over vanilla DooM. I'm a progressive nostalgicramon.dexter wrote:Well, I found out that opengl renderer has option to correct sprite clipping...so there is really no reason to use it. Besides some nostalgia. And I think that for nostalgia is Chcolate Doom the best choice.
After posting that I started recalling all the tricks you could do with the colourmap and the invulnerability "bug" anyway so I too think software should stick around until they're adapted over.
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Shotgun guy
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Re: Shotgun guy's coding help
My laptop:Acer ASPIRE 5715Z.R4L wrote:What are your laptop's hardware specifications? What processor, how much RAM, what operating system?
Processor:Intel(R) Pentium(R) dual-core T2390 (1.86GHz,533MHz FSB,1MB L2 cache)
Ram:3GB DDR2
Operating System:Win 7 Home Premium 32bit HUN
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ramon.dexter
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Re: Shotgun guy's coding help
So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
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Shotgun guy
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Re: Shotgun guy's coding help
Now I didn't see problem with Map Editor. But it doesn't see the Thing 37:A blood type.ramon.dexter wrote:So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
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R4L
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Re: Shotgun guy's coding help
What do you mean? You cannot add a new thing to your map? Or it does not list the thing you want to add?Shotgun guy wrote:Now I didn't see problem with Map Editor. But it doesn't see the Thing 37:A blood type.ramon.dexter wrote:So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
Also, your laptop's specs are more than enough to work on GZDoomBuilder.
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Shotgun guy
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- Location: Hungary
Re: Shotgun guy's coding help
I opened with ZDoom (Doom 2 format) then I saw all thing. Whatever. I can use Lock 1-6?