Shotgun guy's coding help

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ramon.dexter
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Re: Shotgun guy's coding help

Post by ramon.dexter »

Good. And dont be afraid to use google translate. It has improved a lot. I know it was bad. The translation was awful. But I can say, since they employed the AI, the translation has improved a lot. So, dont be afraid here. We understand that not everybody has learned english, so the translator is perfectly good.
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Shotgun guy
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Re: Shotgun guy's coding help

Post by Shotgun guy »

I have a little problem. From this I fear,that GZDoom Builder will not work on my Laptop because it is old.
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ramon.dexter
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Re: Shotgun guy's coding help

Post by ramon.dexter »

Any error screen? What does it tell you? Make a screenshot...I can help you. You didnt provided any useful information.
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Shotgun guy
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Re: Shotgun guy's coding help

Post by Shotgun guy »

No,error. But also system requirement. My laptop not good,that I can use GZDoom Builder.
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R4L
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Re: Shotgun guy's coding help

Post by R4L »

What are your laptop's hardware specifications? What processor, how much RAM, what operating system?
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Pixel Eater
 
 
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Re: Shotgun guy's coding help

Post by Pixel Eater »

ramon.dexter wrote:Well, I found out that opengl renderer has option to correct sprite clipping...so there is really no reason to use it. Besides some nostalgia. And I think that for nostalgia is Chcolate Doom the best choice.
I'm not happy with the solution actually but still prefer other improvements over vanilla DooM. I'm a progressive nostalgic :wink:
After posting that I started recalling all the tricks you could do with the colourmap and the invulnerability "bug" anyway so I too think software should stick around until they're adapted over.
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Shotgun guy
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Re: Shotgun guy's coding help

Post by Shotgun guy »

R4L wrote:What are your laptop's hardware specifications? What processor, how much RAM, what operating system?
My laptop:Acer ASPIRE 5715Z.

Processor:Intel(R) Pentium(R) dual-core T2390 (1.86GHz,533MHz FSB,1MB L2 cache)
Ram:3GB DDR2
Operating System:Win 7 Home Premium 32bit HUN
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ramon.dexter
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Re: Shotgun guy's coding help

Post by ramon.dexter »

So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
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Shotgun guy
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Re: Shotgun guy's coding help

Post by Shotgun guy »

ramon.dexter wrote:So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
Now I didn't see problem with Map Editor. But it doesn't see the Thing 37:A blood type.
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R4L
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Re: Shotgun guy's coding help

Post by R4L »

Shotgun guy wrote:
ramon.dexter wrote:So, try running it. I bet it will run - I was using gzdbf with no problems on the same specs.
Now I didn't see problem with Map Editor. But it doesn't see the Thing 37:A blood type.
What do you mean? You cannot add a new thing to your map? Or it does not list the thing you want to add?

Also, your laptop's specs are more than enough to work on GZDoomBuilder.
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Shotgun guy
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Re: Shotgun guy's coding help

Post by Shotgun guy »

I opened with ZDoom (Doom 2 format) then I saw all thing. Whatever. I can use Lock 1-6?

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