Shotgun guy's coding help
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
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Re: Shotgun guy's coding help
Can you even try to understand what we tell you? we will not help you with with your problem with zdoom. Do you understand this sentence? Is english your native, or second language? What is your native language?
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
Why problem for you if I use ZDoom? English is my second language. Hungarian my native language.ramon.dexter wrote:Can you even try to understand what we tell you? we will not help you with with your problem with zdoom. Do you understand this sentence? Is english your native, or second language? What is your native language?
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
The problem is that zdoom lacks many new features. It has many bugs, that was fixed in gzdoom. So if you want help, switch to gzdoom. You can still use software renderer in gzdoom, if that is your preference.
And as I can see, you are using some automatic translation. Contact user cocka. He is also hungarian. He can help you in your native language.
And as I can see, you are using some automatic translation. Contact user cocka. He is also hungarian. He can help you in your native language.
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
I don't use many feature in ZDoom. Some thing.ramon.dexter wrote:The problem is that zdoom lacks many new features. It has many bugs, that was fixed in gzdoom. So if you want help, switch to gzdoom. You can still use software renderer in gzdoom, if that is your preference.
And as I can see, you are using some automatic translation. Contact user cocka. He is also hungarian. He can help you in your native language.
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Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: Shotgun guy's coding help
Isn't the only benefit to using software mode the lack of sprite clipping? Unless I'm forgetting something else, if that could be fixed then there'd be no reason to keep the software mode around 
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
First I didn't want use the ZDoom,but I try out and this is good as Skulltag Doom emulator. Weird,that some function I don't understand items' or functions' working.
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
Well, I'm starting to have a feeling that you really dont understand what we're telling you.
edit: Okay, so what problem you need to help with? Whats the problem with locks?
edit: Okay, so what problem you need to help with? Whats the problem with locks?
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
In Doom Builder I only can use Common Locks or I can use split the Locks? E.G:Blue keys - 1 door (Common),Blue Skull key - 1 door? I use ZDoom - Doom formatum.
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
If you want more than the default keys, you have to define the keys in LOCKDEFS and define the new keys in zscript (now comes again the question of gzdoom - zdoom does not support zscript, as I know). Or in decorate, bbut zscript is better.
Also, Doom Builder (doombuilder1,really?) is outdated, use gzdoombuilder-bugfix.
Also, Doom Builder (doombuilder1,really?) is outdated, use gzdoombuilder-bugfix.
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
1-6 Locks are default keys? Script I didn't use yet. I use Doom Builder 2.
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
Ok, doombuilder2 is outdated.
Get this if you want support from us:
https://devbuilds.drdteam.org/gzdbbf/
I know you didn't want to hear this, but you are just using too old and bugged tools. Thats all.
For information regarding defaults, look here:
https://zdoom.org/wiki/Main_Page
Here is all information required.
Get this if you want support from us:
https://devbuilds.drdteam.org/gzdbbf/
I know you didn't want to hear this, but you are just using too old and bugged tools. Thats all.
For information regarding defaults, look here:
https://zdoom.org/wiki/Main_Page
Here is all information required.
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
Have you tried the gzdbf bugfix?
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
No. I didn't hear. If you say,that I use GZDoom then I try out if it doesn't like then I go bck for ZDoom. I know,that this is weird. What I wrote.
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ramon.dexter
- Posts: 1562
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Shotgun guy's coding help
Well, the gzDommbuilder is just an evolution of the DoomBuilder2. It's not intended only for gzdoom, no. You can use gzdbf for any doom based engine. It just offers more features. You are not forced to use the features. They are just built in, waiting to be used. I can say that gzdoombuilder-bugfix is the most powerful doom editor that could be used.
Really, I understand your choide. I was the same - I started using zdoom nd felt that I dont need gzdoom. But then I learned about it and switched to gzdoom. The same with gzdbf. I started using Doombuilder2, then switched to gzdbf, because its more powerful.
We will always tell you to use the newest tools. It's just because the newewst tools has less bugs. Imagine this - you will find out a bug, that was fixed in newer release. The only logical solution is to use the new version, not to fix the bug in old version. It's just that simple - use newer version to avoid bugs.
And also, if you like the look of software renderer (it has its own magic), you can always use the software renderer. The renderer is the thing that draws what you see. So yes, you have renderer. Old zdoom uses old software renderer. Gzdoom uses OpenGL AND software renderer - you can choose what you want. Also, there are improvements in the gzdoom's SW renderer - mainly the truecollor support, and lights support. So, really, there is no reason to stay on old zdoom 2.8.1. Just none.
And also, the last thing. you should really improve your english. I'm not a native speaker (I'm czech you know, but I dont speak hungarian), but I barely comprehend what are you trying to say. No offense
One small advice - the language you're using is not english. It uses english words, but not the grammar. I think you are translating hungarian word by word. But english has different word order, so your sentences doesnt make sense. For a native speaker, it could be hard. But from wat I learned about hungarian, it has different word order than english. So try to use google translate and translate whole sentences, not only words. Just an friendly advice 
Really, I understand your choide. I was the same - I started using zdoom nd felt that I dont need gzdoom. But then I learned about it and switched to gzdoom. The same with gzdbf. I started using Doombuilder2, then switched to gzdbf, because its more powerful.
We will always tell you to use the newest tools. It's just because the newewst tools has less bugs. Imagine this - you will find out a bug, that was fixed in newer release. The only logical solution is to use the new version, not to fix the bug in old version. It's just that simple - use newer version to avoid bugs.
And also, if you like the look of software renderer (it has its own magic), you can always use the software renderer. The renderer is the thing that draws what you see. So yes, you have renderer. Old zdoom uses old software renderer. Gzdoom uses OpenGL AND software renderer - you can choose what you want. Also, there are improvements in the gzdoom's SW renderer - mainly the truecollor support, and lights support. So, really, there is no reason to stay on old zdoom 2.8.1. Just none.
And also, the last thing. you should really improve your english. I'm not a native speaker (I'm czech you know, but I dont speak hungarian), but I barely comprehend what are you trying to say. No offense
Well, I found out that opengl renderer has option to correct sprite clipping...so there is really no reason to use it. Besides some nostalgia. And I think that for nostalgia is Chcolate Doom the best choice.Pixel Eater wrote:Isn't the only benefit to using software mode the lack of sprite clipping? Unless I'm forgetting something else, if that could be fixed then there'd be no reason to keep the software mode around
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Shotgun guy
- Posts: 73
- Joined: Sat Mar 24, 2018 5:35 am
- Location: Hungary
Re: Shotgun guy's coding help
I finally tried out the GZDoom. But I optined to normal Doom render. I used on other forums that translate,but they said:Bad the Translator. Good then I delete Doom Builder and install GZDoom Builder.ramon.dexter wrote:Well, the gzDommbuilder is just an evolution of the DoomBuilder2. It's not intended only for gzdoom, no. You can use gzdbf for any doom based engine. It just offers more features. You are not forced to use the features. They are just built in, waiting to be used. I can say that gzdoombuilder-bugfix is the most powerful doom editor that could be used.
Really, I understand your choide. I was the same - I started using zdoom nd felt that I dont need gzdoom. But then I learned about it and switched to gzdoom. The same with gzdbf. I started using Doombuilder2, then switched to gzdbf, because its more powerful.
We will always tell you to use the newest tools. It's just because the newewst tools has less bugs. Imagine this - you will find out a bug, that was fixed in newer release. The only logical solution is to use the new version, not to fix the bug in old version. It's just that simple - use newer version to avoid bugs.
And also, if you like the look of software renderer (it has its own magic), you can always use the software renderer. The renderer is the thing that draws what you see. So yes, you have renderer. Old zdoom uses old software renderer. Gzdoom uses OpenGL AND software renderer - you can choose what you want. Also, there are improvements in the gzdoom's SW renderer - mainly the truecollor support, and lights support. So, really, there is no reason to stay on old zdoom 2.8.1. Just none.
And also, the last thing. you should really improve your english. I'm not a native speaker (I'm czech you know, but I dont speak hungarian), but I barely comprehend what are you trying to say. No offenseOne small advice - the language you're using is not english. It uses english words, but not the grammar. I think you are translating hungarian word by word. But english has different word order, so your sentences doesnt make sense. For a native speaker, it could be hard. But from wat I learned about hungarian, it has different word order than english. So try to use google translate and translate whole sentences, not only words. Just an friendly advice
Well, I found out that opengl renderer has option to correct sprite clipping...so there is really no reason to use it. Besides some nostalgia. And I think that for nostalgia is Chcolate Doom the best choice.Pixel Eater wrote:Isn't the only benefit to using software mode the lack of sprite clipping? Unless I'm forgetting something else, if that could be fixed then there'd be no reason to keep the software mode around