Tactical Turn-Based RPG?

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Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Tactical Turn-Based RPG?

Post by Hidden Hands »

Okay a very peculiar question here, but hear me out. I saw someone on Youtube playing a TACTICAL TURN-BASED RPG that was DOOM. It had the same sprites, textures and everything else. I'm not sure if it was made in the DOOM engine or not, but this is my question... can DOOM be coded to play as a tactical turn based RPG? In other words, could I make one using the DOOM engine??

Thank you in advance.
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ramon.dexter
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Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Tactical Turn-Based RPG?

Post by ramon.dexter »

That was DoomRPG, a java based spinoff for pre smartphones.
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Nash
 
 
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Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Tactical Turn-Based RPG?

Post by Nash »

Hidden Hands wrote:can DOOM be coded to play as a tactical turn based RPG? In other words, could I make one using the DOOM engine??
GZDoom can be coded to make almost any kind of game. However, and I don't mean any offense, this requires HEAVY amounts of programming knowledge and skill. Better start brushing up on that object-oriented programming fundamentals!
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: Tactical Turn-Based RPG?

Post by Cherno »

I'd say that it would be far easier to code something like this in Unity than in the Doom engine.

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