Okay a very peculiar question here, but hear me out. I saw someone on Youtube playing a TACTICAL TURN-BASED RPG that was DOOM. It had the same sprites, textures and everything else. I'm not sure if it was made in the DOOM engine or not, but this is my question... can DOOM be coded to play as a tactical turn based RPG? In other words, could I make one using the DOOM engine??
Thank you in advance.
Tactical Turn-Based RPG?
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
- Posts: 1053
- Joined: Tue Sep 20, 2016 8:11 pm
- Location: London, England
-
- Posts: 1458
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: Tactical Turn-Based RPG?
That was DoomRPG, a java based spinoff for pre smartphones.
-
-
- Posts: 17422
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Tactical Turn-Based RPG?
GZDoom can be coded to make almost any kind of game. However, and I don't mean any offense, this requires HEAVY amounts of programming knowledge and skill. Better start brushing up on that object-oriented programming fundamentals!Hidden Hands wrote:can DOOM be coded to play as a tactical turn based RPG? In other words, could I make one using the DOOM engine??
-
- Posts: 1307
- Joined: Tue Dec 06, 2016 11:25 am
Re: Tactical Turn-Based RPG?
I'd say that it would be far easier to code something like this in Unity than in the Doom engine.