How would I go remaking (or in this case, demaking) that hologram dude in GZDOOM?
Assets, and sounds aren't important, just the code itself.
Making a GZDoom version of the Doom 16 Spokesperson Hologram
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Making a GZDoom version of the Doom 16 Spokesperson Holo
What is "that hologram dude". Please, explain better.
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Re: Making a GZDoom version of the Doom 16 Spokesperson Holo
There's like no other hologram characters.
Sheesh
Sheesh
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Re: Making a GZDoom version of the Doom 16 Spokesperson Holo
Not everyone is going to automatically know what you're talking about. If you have such a huge issue with this then don't assume they know in the first place or don't even bring it up - because such questions are more important than your convenience of not having to answer them.XLightningStormL wrote:There's like no other hologram characters.
Sheesh
Also - this hostility is a great way to encourage anyone who does have the knowledge to help you - to not help you.
Now, can you please be more clear and descriptive about what you want, for those who do not want to muck around with Youtube videos to figure out what the heck you're asking for? Specifically, what do these hologram dudes do that you want to emulate in GZDoom? Thank you.
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Re: Making a GZDoom version of the Doom 16 Spokesperson Holo
I would (if I had the ability) try to rip frames of the hologram at each angle, then make an actor with those angles, and maybe some states of him moving his arms around. Set his alpha value to something and make him have additive renderstyle. That's what I'd try to do. Check out the green hologram enemies from the mod Stronghold for ZDoom for an example of what I'd attempt.
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Re: Making a GZDoom version of the Doom 16 Spokesperson Holo
You can also use the +BRIGHT flag for the actor so it can be seen in the dark and turn Bloom on.