The properties are as follows
Code: Select all
Actor BD_Shotgun : Shotgun replaces Shotgun
{
weapon.selectionorder 130
inventory.pickupsound "weapons/shotgun/pump"
attacksound ""
+NOALERT //for melee
weapon.slotnumber 3
weapon.slotpriority 1
States
{
...
}
}
P.S. I can post the states code but I don't think anything there could affect that.