Previously, I assumed A_GiveToTarget in a painstate would work the same way as it does in a deathstate: this is not the case, and I may have questioned if I was suffering from mild psychosis after producing no results.
I considered using the weapon code as players are the only bleeding actor in the game, but unfortunately all of my weapons, uh, "explode" as a means of simulating swing arcs - As far as I know, I can't trace a successful 'hit' from those back to the attacker.
I might need some help chewing this one out.
