GZDoom 3.2.4 Released
Posted: Sat Dec 16, 2017 8:16 pm
This is yet another point release for GZDoom, which addresses a serious flaw that has appeared since version 3.0.0. Everyone is urged to upgrade ASAP, and no support will be provided for any version prior to this once the binaries for all platforms are available.
Notable features since 3.2.3:
More-complete changelog since 3.2.3:
- This list was pilfered by leprechauns. -
Notable features since 3.2.3:
- Added DMG_NO_PAIN for DamageMobj.
- Fixed bright sprites in sectors with Doom 64 lighting
- Added free space margin aka safe frame for automap
- Rotating Sky & Model smoothness fixes
- implemented win_borderless for fake fullscreen in Windows
More-complete changelog since 3.2.3:
- Unified implementation of ’directory as resource file' for POSIX targets
- Fixed: Sky scrolling is now stored in a higher precision data structure; is now smoother than in 3.2.3.
- Fixed: Model rotating is now calculated in a higher precision data structure; is now smoother than in 3.2.3.
- Fixed directory creation for POSIX targets
- fix backslashes in MD3 skin names.
- Fixed overbright screenshots with hardware gamma off
- changed ttl in particle_t from short to int32_t for longer lifespan.
- fixed: screen->FrameTime should use an adjusted frame start time
- implemented win_borderless for fake fullscreen in Windows
- Fixed loading of external DeHackEd patches
- Fixed inconsistent angle of spawned leaves
- Fixed English localization issues
- Added free space margin aka safe frame for automap - limit for automap empty space margin set to 90%
- repaired the video scaling code in OpenGL for vid_scalemode 0 and vid_scalefactor != 1.0
- Fixed crash when loading saved game with missing ACS module
- Added null check for probe in SectorAction.OnDestroy()
- Fixed error check when saving GL nodes
- fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
- use a whitelist for DoCommand zscript command
- Stop demo recording after ending game with menu_endgame CCMD
- Fixed bright sprites in sectors with Doom 64 lighting
- Added DMG_NO_PAIN for DamageMobj.
- This list was pilfered by leprechauns. -