How does the "return value" work?

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Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am

How does the "return value" work?

Post by Tormentor667 »

I am currently playing around with script stuff and noticed that "SpawnSpot" returns a value if it successfully spawns an actor, actually if you spawn an actor with "SpawnSpot" on a map spot and one is blocked, it returns "1" if I have understood this correctly.

But how can I use that in ACS? I mean, how can I restart a spawning script in case SpawnSpot doesn't return 1 but 0? Or how can I proceed through script if it returns 1 as expected?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49182
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: How does the "return value" work?

Post by Graf Zahl »

You use it like any other return value:

Either assign it to a variable or check it directly with an 'if' statement.

So

Code: Select all

script 1(void)
{
    int num = SpawnSpot(...);
    if (num == 0) restart;
}

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