What's the best way to alter sound effects using Audacity so muffled sounds play instead of being quiet?
That and how do I implement it so a distant barrel uses the distant sound?
Muffling existing sounds via $rolloff
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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