Spoiler:So, first thing that happens after player loses control, a sound effect is played. The camera is changed to a moving camera in a sector that is a 3D floor made swimmable. I have two Sound Environment things (25 and 26) that I have for turning reverb on and off, just as the REVERB wiki says, and the entire sector is a sound barrier. For some reason, the sound plays with underwater reverb. I want to play the sound normal, and then have the reverb back on for when the floor raises. What am I doing wrong?
EDIT: Also, I've realized that once the camera moves out of the water, reverb is still present... WTF!
Here's a video to show you: