ACS suggestions

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randi
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Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

What's wrong with using Thing_Move?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

2 things:

-it can only move to a different map spot, not by offset
-it spawns teleport fog which often isn't wanted.
Richard213
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Joined: Sun Dec 05, 2004 1:35 pm

Post by Richard213 »

well this like this arnt possible with the other ways like thing_move

creat a thing that moves in decorat and put this in ACS

1st make a thing in decorate that move around another thing like the Afrit in monster resource wad

then you could do something like this in acs

Code: Select all

script 1 open
 {
  Thing_ChangeTID(0,Playernumber()+256);
   int playerX = getactorx(256);
   int playerY = getactory(256);
   setactorx(1,playerX);
   setactory(1,playerY);
  }
this would take that thing with the comits going around it and follow the player, now you have a comit circling the player

thing_move cant do this and if im correct that spawn hack would just make the comit stey in one place.
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Agent ME
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Post by Agent ME »

Isn't that supposed to be an Enter script? And what exactly is it supposed to do?
Richard213
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Joined: Sun Dec 05, 2004 1:35 pm

Post by Richard213 »

Isn't that supposed to be an Enter script?
i wrote the code in about 30 sec, you cant expect me to get it right lol
And what exactly is it supposed to do?
it put a thing with tag 1 in the X Y position of the player

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