Doomenator wrote:hoover1979 wrote:I am accepting any suggestions and/or feedback, to assist in the direction of the project.
It seems to me that until the project is completed you will take a few years.
I am hoping to get the first stage
(the textures themselves) done in just over a year, before working on bright/shine maps for the next releases. However that can change in the future, as I am pushing through chronic, often debilitating back pain from a Motor Vehicle Accident 20 years ago, and some days I can't even stand up, or walk
(due to severe Nerve Pain).
I have downloaded collaborative texture packs before and there were some mismatched textures that threw me out of the immersion, so if all the textures were done by one author they can match seamlessly
(which, I think would make it worth the wait).
An example was a set of concrete textures that were 1k, and the one that had the switch has a different texture that is 512px.
Now that I have purchased some better software I am also having a ball adding ambient occlusion, to some of the textures which makes them more realistic and immersive.
I have, however discovered that the Risen3D Engine hates any texture with a dimension over 8192px
(either X or Y) but GZdoom 2 has no problems loading textures with 16384px width
(required to get the skies in Evilution to not stretch). The GZDoom pack has the Evilution skies at 16384x2048px but the Risen3D pack has those skies downsampled to 8192x1024px to stop the Risen3D crashing on Evilution, at level load with a memory violation.
Risen3D is fork of Doomsday
(jDoom), so it is likely the Doomsday release would also need those 16384x2048px sky textures downsampled too.
Next year I will apply for a Government Artist Grant, so I can beef up my hardware
(Adding 1,000w PSU, X-99 Mobo, 6th Gen i7, 128gb 3400 DDR4 RAM and 2x GTX Titan X (Pascal) SLI, to my Rig) so I can spend less time watching filters render, and more time making the textures.
Maybe one day I could learn 3D modelling and make a full set of 3D models for Doomsday/Risen3D and render the models out for an UltraHD sprite pack for GZDoom, but I have no Idea when, or if that can happen.