Polyobject

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Kuroii-iioruK
Posts: 7
Joined: Wed Nov 30, 2016 6:26 pm

Polyobject

Post by Kuroii-iioruK »

I made a polyobject door and when i made a copy the copy have an error. I dont know what is wrong with this but i swear i did this with a copy. The error maybe is because i use Skulltag, but i dont think it.



OS: Windows NT 6.1 (Build 7601)
Service Pack 1
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding C:/Program Files (x86)/Skulltag/skulltag.pk3 (499 files)
adding C:/Program Files (x86)/Skulltag/skulltag_data.pk3 (2497 files)
adding C:/Program Files (x86)/zdoom-2.8.1/DOOM2.WAD (2919 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_BASEII.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_BASEII.pk3:ST_BASEII.wad (54 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_BaseIII.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_BaseIII.pk3:newbaseskin.wad (52 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Chaingun_Marine.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Chaingun_Marine.pk3:ST_Chaingun_Marine.wad (54 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Chubbs.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Chubbs.pk3:ST_Chubbs.wad (59 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Crash.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Crash.pk3:ST_Crash.wad (61 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Doom64Guy.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Doom64Guy.pk3:ST_Doom64Guy.wad (62 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Illucia.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Illucia.pk3:ST_Illucia.wad (60 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Orion.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Orion.pk3:ST_Orion.wad (61 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Phobos.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Phobos.pk3:ST_Phobos.wad (62 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Procyon.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Procyon.pk3:ST_Procyon.wad (54 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Seenas.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Seenas.pk3:ST_Seenas.wad (54 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Strife_Guy.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Strife_Guy.pk3:ST_Strife_Guy.wad (61 lumps)
adding C:/Program Files (x86)/Skulltag/skins/ST_Synas.pk3 (0 files)
adding C:/Program Files (x86)/Skulltag/skins/ST_Synas.pk3:ST_Synas.wad (54 lumps)
adding C:/Program Files (x86)/Skulltag/announcer/Skulltag_98a_announcer.pk3 (105 files)
adding C:/Program Files (x86)/Skulltag/skulltag_data.pk3 (2497 files)
adding D:/HighWay To Hell/HWTH 1.wad (254 lumps)
adding C:/Users/Kuroii/Desktop/CreepyDoom.wad (41 lumps)
adding C:/Users/Kuroii/AppData/Local/Temp/34ez6ttk/7a2xd2v1.wad (7 lumps)
I_Init: Setting up machine state.
CPU Speed: 2496 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD A4-3300 APU with Radeon(tm) HD Graphics
Family 18 (18), Model 1, Stepping 0
Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
ParseSectInfo: Loading sector identifications.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
Unknown patch 'SFLSA0' in texture 'BFLASMAL'
Unknown patch 'STFLA0' in texture 'STFLA1'
Unknown patch 'SFLSA0' in texture 'RFLASMAL'
Unknown patch 'STFLA0' in texture 'STFLA2'
Unknown patch 'SFLSA0' in texture 'WFLASMAL'
Unknown patch 'STFLA0' in texture 'STFLA3'
Unknown patch 'SFLAA0' in texture 'GFLAA0'
Unknown patch 'SFLAB0' in texture 'GFLAB0'
Unknown patch 'SFLAC0' in texture 'GFLAC0'
Unknown patch 'SFLAD0' in texture 'GFLAD0'
Unknown patch 'SFLAE0' in texture 'GFLAE0'
Unknown patch 'SFLAF0' in texture 'GFLAF0'
Unknown patch 'SFLSA0' in texture 'GFLSA0'
Unknown patch 'SFLSB0' in texture 'GFLSB0'
Unknown patch 'SFLSC0' in texture 'GFLSC0'
Unknown patch 'SFLSD0' in texture 'GFLSD0'
Unknown patch 'SFLSE0' in texture 'GFLSE0'
Unknown patch 'SFLSF0' in texture 'GFLSF0'
Unknown patch 'SFLSA0' in texture 'GFLASMAL'
Unknown patch 'STFLA0' in texture 'STFLA4'
Unknown patch 'SFLAA0' in texture 'YFLAA0'
Unknown patch 'SFLAB0' in texture 'YFLAB0'
Unknown patch 'SFLAC0' in texture 'YFLAC0'
Unknown patch 'SFLAD0' in texture 'YFLAD0'
Unknown patch 'SFLAE0' in texture 'YFLAE0'
Unknown patch 'SFLAF0' in texture 'YFLAF0'
Unknown patch 'SFLSA0' in texture 'YFLSA0'
Unknown patch 'SFLSB0' in texture 'YFLSB0'
Unknown patch 'SFLSC0' in texture 'YFLSC0'
Unknown patch 'SFLSD0' in texture 'YFLSD0'
Unknown patch 'SFLSE0' in texture 'YFLSE0'
Unknown patch 'SFLSF0' in texture 'YFLSF0'
Unknown patch 'SFLSA0' in texture 'YFLASMAL'
Unknown patch 'STFLA0' in texture 'STFLA5'
Unknown patch 'turba0' in texture 'ARTITU1'
Unknown patch 'turbb0' in texture 'ARTITU2'
Unknown patch 'turbc0' in texture 'ARTITU3'
Unknown patch 'turbd0' in texture 'ARTITU4'
Unknown patch S3DUMMY in texture S3DUMMY
Texture S3DUMMY is left without any patches
Unknown patch FLATXD in texture FLATXD
Texture FLATXD is left without any patches
Unknown patch FLOORMET in texture FLOORMET
Texture FLOORMET is left without any patches
Unknown patch FLATDX in texture FLATDX
Texture FLATDX is left without any patches
Unknown patch METRV8C in texture METRV8C
Texture METRV8C is left without any patches
Unknown patch METRV8V in texture METRV8V
Texture METRV8V is left without any patches
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'CargoBridge' more than once.
Tried to register class 'DoomPlayer' more than once.
Tried to register class 'LostSoul' more than once.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Warning: CargoBridge and CargoBridge both have doomednum 1337.
Warning: LostSoul and LostSoul both have doomednum 3006.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
Winsock initialization succeeded!
IP address 192.168.0.100:10667
MD5 sum of skulltag.wad is a7aa1fc8dc8d8193d0e3f28586ce2e90
UDP Initialized.
I_InitInput
I_StartupMouse
I_StartupJoystick
I_StartupKeyboard
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6410D
GL_VERSION: 4.1.11005 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Support for non power 2 textures enabled.
Occlusion query enabled.
Init Shader 'Default::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Inverse':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Gold':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Red':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Green':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Standard::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Brightmap':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Brightmap::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Glow':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Default::Glow::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Inverse':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Gold':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Red':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Green':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Standard::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Brightmap':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Brightmap::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Glow':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 1::Glow::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Inverse':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Gold':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Red':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Green':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Standard::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Brightmap':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Brightmap::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Glow':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'Warp 2::Glow::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Inverse':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Gold':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Red':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Green':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Standard':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Standard::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Brightmap':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Brightmap::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Glow':
Vertex shader(s) linked, fragment shader(s) linked.

Init Shader 'No Texture::Glow::desat':
Vertex shader(s) linked, fragment shader(s) linked.

Resolution: 1024 x 768



MAP01 - Home


Execution could not continue.

SpawnPolyobj: Missing explicit line 1 for poly 5





If someone needs the wad ask for it.
Thanks if you want to help me!
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Polyobject

Post by Gez »

There's one line in all that you've posted that is relevant:
SpawnPolyobj: Missing explicit line 1 for poly 5
Also Skulltag has been dead for years. Since June 2012 to be exact. Why are you using it instead of its successor [wiki]Zandronum[/wiki]?
User avatar
Kappes Buur
 
 
Posts: 4182
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Polyobject

Post by Kappes Buur »

Kuroii-iioruK
Posts: 7
Joined: Wed Nov 30, 2016 6:26 pm

Re: Polyobject

Post by Kuroii-iioruK »

Gez wrote:There's one line in all that you've posted that is relevant:
SpawnPolyobj: Missing explicit line 1 for poly 5
Also Skulltag has been dead for years. Since June 2012 to be exact. Why are you using it instead of its successor [wiki]Zandronum[/wiki]?

Thank you! You opened my eyes!
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