GZDoom discussion (Version 2.3.1 released 2016/jan/7)

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48524
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDoom discussion (Version 2.3.1 released 2016/jan/7)

Post by Graf Zahl »

To really notice some difference you need a map that actually spends some time rendering. Any vanilla compatible map just never will render enough stuff to show an improvement.

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