You think you might one day make it so that the Katana cuts enemies in half like in Shadow Warrior?xenoxols wrote:Hey update time! So far only the first player class is functionally implemented so play as Van Graaf at your own risk.
Re: [WIP]Gunslinger 2.0[1/8/2025]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Gideon020
- Posts: 558
- Joined: Mon Sep 28, 2015 3:23 am
Re: [WIP]Gunslinger 2.0[7/18/2017]
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armymen12002003
- Posts: 1422
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
just tried this one thing i think you should do is change the wolfenstein ss to something more fitting like a blood cultist or something along those lines.
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orphanmasher
- Posts: 2
- Joined: Wed Aug 02, 2017 10:43 pm
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
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xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Are you using the latest version of GZDoom?orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
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orphanmasher
- Posts: 2
- Joined: Wed Aug 02, 2017 10:43 pm
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
I believe i am, just redownloaded it, i get this error when i try to launch it though Script error, "xxls-www.pk3:actors/misc/sfx.txt" line 1266:xenoxols wrote:Are you using the latest version of GZDoom?orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
Invalid state parameter a_quakeex
*EDIT* okay so i just checked and for some reason the version i had downloaded just this week was very outdated, i have since updated and it solved the issue, thanks.
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shadstarn
- Posts: 218
- Joined: Fri Dec 22, 2017 6:22 pm
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
this is so improved but did you ahve akimbo guns and calebs voice? and why did you remove akimbo and calebs voice? maybe you have akimbo and i havent gotten to it.
the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies
the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies
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CappnRob
- Posts: 5
- Joined: Wed Apr 04, 2018 12:14 pm
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
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Gideon020
- Posts: 558
- Joined: Mon Sep 28, 2015 3:23 am
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
Ya gotta put it on the fullscreen HUD for it to work.CappnRob wrote: For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
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elCreyo
- Posts: 81
- Joined: Sat Jul 07, 2018 1:10 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Debian 13
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
I really dig this mod. Weapons feel really good and I love the double barrel from Blood.
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ZazMan117
- Posts: 2
- Joined: Mon Jul 09, 2018 12:11 pm
Re: [WIP]Gunslinger 2.0[7/18/2017]
Any chance of a weapons standalone pack?
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Neophyte_Ronin
- Posts: 55
- Joined: Thu Oct 05, 2017 8:26 pm
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
The Imp replacements do not appear to have any sound effects for their super-accurate and fast projectiles, and I also don't hear anything from my player avatar when taking damage. I'm going to scour the code to see if there's a reason it boots up and yet doesn't do these things.
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Clay
- Posts: 190
- Joined: Fri Sep 22, 2017 9:52 pm
- Location: That one secret you always miss.
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xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP]Gunslinger 2.0[7/18/2017]
I think I'm going to finish this mod sooner or later, but here is some stuff I have made.

New player sprites, based on Caleb.

New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.

New 1887 as posted above. Thanks!

New player sprites, based on Caleb.

New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.

New 1887 as posted above. Thanks!
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Whoah
- Posts: 306
- Joined: Thu Apr 13, 2017 10:04 am
- Location: Dryer lint trap
Re: Re: [WIP]Gunslinger 2.0[7/18/2017]
That reminds me, about how finished is Strife compatibility?
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Command0
- Posts: 1
- Joined: Thu Aug 30, 2018 10:05 pm
Re: [WIP]Gunslinger 2.0[7/18/2017]
What version of Gzdoom works best?

