New Member Introductions

If it's not ZDoom, it goes here.
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QuentinTrembleyIII
Posts: 7
Joined: Sat Sep 14, 2024 5:15 pm

Re: New Member Introductions

Post by QuentinTrembleyIII »

Hello, I'm QuentinTrembleyIII. I've always liked video game level design better than coding, so I think making Doom maps will be the best of both worlds.
SevensEngine
Posts: 1
Joined: Mon Sep 16, 2024 9:35 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)

Re: New Member Introductions

Post by SevensEngine »

Hi. I'm SevensEngine, but you can just call me Sevens or 7 for short because c'mon dat solo gamedev/music alias is pretty long. Recently I gave gzdoom a try(for standalone game purposes) since I love da doom(though I'm more q2/q3 kinda guy) and I'm having a friggin'' blast. I also make music and draw(better at muzak though). I'm currently at work waiting to get off and said "eh why not" and registered. ZScript is fun but some things about working with it still elude me so I hope to get my questions answered. I think that's about it, really.
PS: Typing all this on a phone with my sausage fingers was hell. Fitting, eh?
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supremebiovizier
Posts: 8
Joined: Sat Sep 21, 2024 3:21 pm

Re: New Member Introductions

Post by supremebiovizier »

Greetings, hope to share my work here ...I've been enjoying writing decorates lately and have been mapping for almost three years now, my work is strictly gzdoom pwad compatible and I use the doom format in slade3 with the zdoom port...just starting to get the grips on it. See ya around.
Last edited by supremebiovizier on Sat Sep 21, 2024 7:49 pm, edited 1 time in total.
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ergosum
Posts: 3
Joined: Tue Oct 01, 2024 10:11 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux

Re: New Member Introductions

Post by ergosum »

Hello, this is my first post here.
I will ask you some help to build some stuff ;)
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rostuhan
Posts: 2
Joined: Thu Oct 31, 2024 1:27 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Ukraine

Re: New Member Introductions

Post by rostuhan »

Hello everyone!! My name is rostuhan and I've just made an account on the ZDoom forum. fraggle banned me from DoomWorld for half a year, so I hope that this forum will be a great new home for me. :mrgreen:
But yeah, I've made some ZDoom mods before and some good amount of maps before, some were published to DoomWorld and some to idgames, I'm probably gonna post maps here as well! :lol:
I really hope that I'll be able to get into this forum, good luck everybody! :roll:
Also a huge fan of Freedoom. :cry:
Last edited by rostuhan on Thu Oct 31, 2024 2:03 pm, edited 1 time in total.
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RainbowBlade
Posts: 2
Joined: Sun Nov 03, 2024 4:10 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Win10 LTSC
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Location: Two Paces Ahead of You

Re: Your Brains 🧠

Post by RainbowBlade »

Hueueueue...yes, I just dropped that reference...

Und hello; my name is...no, it's actually not Jorgen Gunthershwarzenhaffenstrassen, but I have met that person...eh, another story, another time.

I am a gamer, gamedev, writer, bard, autistic ball of PTSD. I've been homeless (it SUCKS(!)), I've also had a lot of misfortune that I can no longer see as coincidence, but! I'm not stopping.

I find realistic gore physics more cathartic; I first came across this for DooM with BD, long after the 'controversy', of which I only have bits and pieces of the story to go on. I put that in quotes because I know not enough to draw my own conclusions on the subject; all I have is mostly subjective/hearsay to go on (including the two or three videos I've watched that have covered the subject). I don't know Mark personally. I'm okay with that. As far as realistic gore physics go, my first run-in with those was in Unreal (not UT).

My first language is not English, but it may seem that way; don't be fooled! I will stumble through it at times, and sound incomprehensible. Yeah.

I've played every single DooM game, not necessarily every port, but every game in the series, and am looking forward to DooM: The Dark Ages. The ripsaw round shield? Yeah, that's awesome.

My game project/s? I am currently working on one; using RPG Maker MZ, my current project aims to tell a story about a cursed floating island that appears anything but cursed from a distance, and will have some game mechanics similar to those of early TES games like encumbrance, stat point distribution, and so on. It's very early in development. I also dabble here and there in WAD creation/improvements, but am lesser skilled at it. 🤷‍♀️

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