New Member Introductions

If it's not ZDoom, it goes here.
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Enigma
Posts: 5
Joined: Fri Jun 16, 2023 2:05 pm

Re: New Member Introductions

Post by Enigma »

Hi, I'm Enigma. I'm currently working on an experimental game using GZDoom that involves some platforming elements, but I don't feel like it's quite ready to show yet. I also hope to be helpful here in some manner.
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zero_kim
Posts: 4
Joined: Mon Oct 31, 2022 4:41 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Modern GZDoom)

Re: New Member Introductions

Post by zero_kim »

Hi my name zero_kim I'm currently working on companion
Dudejo
Posts: 23
Joined: Thu Jun 15, 2023 10:01 pm

Re: New Member Introductions

Post by Dudejo »

Hello

I signed up because I wanted to give feedback on gameplay mods, for good or ill.
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Aduto
Posts: 5
Joined: Sat Jul 15, 2023 4:00 am

Re: New Member Introductions

Post by Aduto »

Hello everyone !

Happy to join this forum and the community of Doom !

Bye
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Gordon Threemen
Posts: 19
Joined: Wed Aug 02, 2023 12:19 am
Graphics Processor: nVidia (Modern GZDoom)

Re: New Member Introductions

Post by Gordon Threemen »

Hello everyone. I go by Gordon Threemen, among others. I mostly just play Doom - had it in some form since 1998 but didn't really get big on playing it until 2005 - though I've been looking at getting into creating mods. Maybe I'll have something worth sharing sometime.
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Airehnr66
Posts: 9
Joined: Sun Nov 27, 2022 6:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux(ChimeraOS), macOS 14.4(Sonoma)
Graphics Processor: Not Listed

Re: New Member Introductions

Post by Airehnr66 »

Hello. Happy to join other Doom fans and be part of a very talented community. I remember first seeing the original Doom around its release way back in the '90's. I was maybe 4-5 years old but was completely mesmerized by the first person view along with the scary music and monsters! Later into the decade my brothers and I discovered Hexen on the N64 and had hours of split screen multiplayer co-op fun when friends came over. It wasn't until 2013 that I'd get my first proper chance to play Doom when I bought the BFG Edition on PS3. I picked up Doom I and II on the Switch during 2020 to revisit the game and try out the new DLC map sets but started encountering bugs and frequent crashes last year. Same thing when I bought them again on PS4! By then it dawned on me that I should be able to run Doom on my Mac without issue and soon found GZDoom to offer enough modernization and customizable options while still allowing for authentic classic graphics and gameplay if preferred.

Since then I've lurked the forums learning about new mods and map packs. I had a fun idea of making a skin that quickly grew into my first attempt at modding and spriting. This forum has been a very helpful resource for understanding the engine and how it can be modified using ZScript. I'm blown away at all the creative and fun ideas that have been built for a decades old game. I plan on creating a proper release for my mod here soon and hope to share some of what I learned during its creation in hopes it could be useful to others. While I don't have as much time as I wish to work on more, I do have other ideas I hope to share someday. As a musician in real life growing up on great classic gaming music, I also hope to contribute to other projects in way of mixing/mastering or custom work entirely if time permits. Looking forward to being more of a contributor moving forward.
HarryPotter69
Posts: 1
Joined: Tue Sep 05, 2023 1:43 pm

Re: New Member Introductions

Post by HarryPotter69 »

Hi, im new here to this platform. basically im from australia and i hope i make some new friends here and will find solutions to my problems.
chaosesqueteam
Posts: 1
Joined: Tue Sep 12, 2023 11:46 pm

Re: New Member Introductions

Post by chaosesqueteam »

Hi, I make maps, models, textures, sfx, music, program game code (QC), program engine code (C)
Would like to post.
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Ivan951236
Posts: 15
Joined: Sat Nov 12, 2022 11:12 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: New Member Introductions

Post by Ivan951236 »

Hello! From Russia!
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DrHingis
Posts: 2
Joined: Fri Aug 18, 2023 5:02 am

Re: New Member Introductions

Post by DrHingis »

Heyo, I don't remember if I made a post here or not but yeah, here I am!
indyjon3s
Posts: 1
Joined: Sat Oct 14, 2023 6:07 pm

Re: New Member Introductions

Post by indyjon3s »

hey everyone! hoping to become more vocal and involved in the doom community!
GreaseMonkey
Posts: 7
Joined: Thu Oct 26, 2023 1:45 am
Operating System Version (Optional): Artix Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Welcome to the ZDoom forums <--READ FIRST OR YOU'RE AN IDIOT

Post by GreaseMonkey »

Hey there. I've recently gotten onto a Doom modding binge, so thought I might as well actually sign up to an active community.

Currently I'm experimenting with porting the original source code release from C over to Zig but also doing some experiments at the same time - for example, I've actually managed to remove the BSP + blockmap + reject table entirely while the game still remains playable at 35fps most of the time on a high-end machine (including gothic99 and nuts). My conclusion so far is that it's pretty easy to throw away the blockmap and opt for a quadtree approach, but throwing away the BSP for rendering and sorting the linedefs in front-to-back order really is its own world of hurt - topological sorting is very surprising in practice and none of the usual sorting algorithms work (though selection sort comes somewhat close).

I'm also keen to start making some maps for GZDoom and/or Eternity (upper/lower portals kinda tempt me). My preferred editor is Eureka (which has incomplete UDMF support to the point where it's hidden behind an unlisted config option), although I can also use SLADE (which can be somewhat slow to get stuff working in). Due to the limitations of each, it may be the case that I do the main mapping in the former, then convert it so it can be used in the latter. Or maybe I'll get fond of SLADE's slower-but-safer mapping workflow. Who knows.

Oddly enough, while I did play Doom a little bit when I was younger, I mostly grew up playing Wolf3d and Heretic (shareware in both cases).

[Sorry if the post came through several times - for some reason, PrivacyBadger decided to completely block google, which meant reCAPTCHA wasn't working.]
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Vanya1_VanynaingRu
Posts: 2
Joined: Thu Nov 16, 2023 12:54 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: New Member Introductions

Post by Vanya1_VanynaingRu »

Hello a good old russian is here!
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DeadHeartProductions
Posts: 26
Joined: Sun Apr 09, 2023 10:49 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7
Graphics Processor: Intel (Modern GZDoom)
Location: Eastern North Southlandia, West Side. Formerly NeoTerraNova

Re: New Member Introductions

Post by DeadHeartProductions »

Vanya1_VanynaingRu wrote: Thu Nov 16, 2023 1:21 am Hello a good old russian is here!
How old? Old enough to remember living through the Cold War, maybe? Just curious.
AresUII
Posts: 2
Joined: Wed Aug 02, 2023 9:38 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10 x64
Graphics Processor: nVidia with Vulkan support

Re: New Member Introductions

Post by AresUII »

New guy, not new guy.

Doing Boom/Eternity stuff [sue me].

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