Gallery of Useless Bumps

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TheNerdTurtle2
Posts: 2
Joined: Mon Jun 08, 2015 9:08 am

Re: Z-Kart Community Project - Sprite slots now open.

Post by TheNerdTurtle2 »

I just want to bump this thread because this is a fantastic idea and if Goober has given up on it, I would like to find new people interested in finishing it.
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SenteyHunter
Posts: 14
Joined: Fri Apr 04, 2014 4:58 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Space

keyparty.wad -- v2

Post by SenteyHunter »

N30N wrote:Image

Do not fear, key-man is here!
2spooky4me :!:
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Tormentor667
Posts: 13474
Joined: Wed Jul 16, 2003 3:52 am

Re: [Discussion] A new "WolfenDoom"?

Post by Tormentor667 »

Sorry for arch-viling the thread, but it's funny :) I totally forgot about it :D
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Extreme Weapon Pack!

Post by doony »

oh yeah this looks awesome !
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Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Extreme Weapon Pack!

Post by Captain J »

I'm sorry for ruining your day, but bumping the few years old thread for no reason or complimenting is NOT welcome, so just make sure you know.
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: Extreme Weapon Pack!

Post by doony »

Captain J wrote:I'm sorry for ruining your day, but bumping the few years old thread for no reason or complimenting is NOT welcome, so just make sure you know.
information is good, you not ruined my day, I just don't know about this forum random stuff wolf3d guy
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Doomguy141
Posts: 42
Joined: Wed Mar 25, 2015 3:46 pm

Re: BDJ - well I'll be damned, it works with Zand

Post by Doomguy141 »

Hey where is every one ?
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: BDJ - well I'll be damned, it works with Zand

Post by Big C »

We wish we knew.
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Lord Smash
Posts: 43
Joined: Sat Apr 25, 2015 2:44 pm

Re: Zandronum Is Weird

Post by Lord Smash »

edward850 wrote:
KingShinra wrote:Multiplayer engine
GZDoom.
HEH
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enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: If you're feeling down... [the cute things thread]

Post by enderkevin13 »

This won't be enough sadly.
I'm too mad to enjoy anything right now.
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Tormentor667
Posts: 13474
Joined: Wed Jul 16, 2003 3:52 am

Re: Hacx 2.0 -- Hacxmas Alpha!

Post by Tormentor667 »

Sorry for digging this from the dead, but is this still being worked on?
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stroggkiller
Posts: 166
Joined: Sun Jul 19, 2015 10:02 am
Location: south america, chile

Does anyone know what happened to this guy?

Post by stroggkiller »

What happened with dwangos?
Yoloswagswag
Posts: 1
Joined: Fri Sep 04, 2015 7:07 am

Re: Pirate Doom! - House of Mojo 06/05/14

Post by Yoloswagswag »

So.....any new updates for pirate doom?
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Fonze
Posts: 12
Joined: Thu Aug 28, 2014 4:27 pm
Location: Virginia

Z-Kart Community Project - Sprite slots now open.

Post by Fonze »

scalliano wrote: EDIT: OH GOD I AM SUCH A TIT!
I like tits... *looks off into the distance* Alright, suddenly my day sucks a bit less :P

Seriously though, idk if I can help much with this aside from being a tester, but I would like to see this thing come along. I'd offer to map but I have too many current projects as it is. Let me know if I can be of use with this and I look forward to its release!
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0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: Z-Kart Community Project - Sprite slots now open.

Post by 0bsidian »

Another specimen for the Hall of Useless Bumps, perhaps?

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