Gallery of Useless Bumps
Moderator: GZDoom Developers
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- Posts: 61
- Joined: Fri Apr 02, 2021 5:32 am
Re: Alternative Enemies Blood Sprites 3.0
download link is down, could you add an alternative downlaod?
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- Posts: 37
- Joined: Wed Aug 26, 2020 2:35 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Resource]HD Modern Game rips Compilation and Rip Tutori
I really wish there was a weapon rip based on Wolfenstein: The New Colossus. I'm planning to make a DOOM gameplay mod based on that game!
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- Posts: 5
- Joined: Sat Apr 03, 2021 7:53 am
Re: Strange Aeons v5.7
Anybody got the files from his website? The mediafire links are all down.
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- Posts: 216
- Joined: Sun Nov 22, 2015 5:49 pm
Re: reTNT - TNT Evilution Rework
I was going to try this out but the download link says the file is in the trash?
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- Posts: 10
- Joined: Thu Apr 29, 2021 4:45 pm
Re: [WIP]Army of darkness
I can't find the Ketchup file. Was it removed? Could you please update the link so that I can find it?
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- Posts: 11
- Joined: Wed Nov 14, 2018 4:25 pm
Re: [WIP] Ni'mRoD Plus - v0.2 (ALPHA)
Unavailable :<
Edit:nvm it works
Edit:nvm it works
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- Posts: 112
- Joined: Mon Apr 22, 2019 12:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D
Is this texture pack dead or going to get an update one day? Some textures in levels are still vanilla Doom textures.
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- Posts: 513
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D
I like this idea
If Pixelwad doesn't pick it back up, someone else should.
If Pixelwad doesn't pick it back up, someone else should.
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- Posts: 35
- Joined: Mon Apr 17, 2017 2:35 am
Re: Shader Tools
This is the most powerful option to upgrade to the remastered level. Thank you.
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- Posts: 6
- Joined: Fri Jun 25, 2021 5:44 pm
Re: Who made Doom Center?
I didnt know who made it but the cars always were the best! I am currently trying to replicate!
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- Posts: 35
- Joined: Mon Apr 17, 2017 2:35 am
Re: [WIP] RetroShader =Computer Friendly!= Update 4
This is good news for those who want to feel nostalgic for a more classic game after using this shader than GZDoom's default settings. Thank you.
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- Posts: 35
- Joined: Mon Apr 17, 2017 2:35 am
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
The game has become quite high quality. Thank you.
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- Posts: 35
- Joined: Mon Apr 17, 2017 2:35 am
Re: [WIP] RetroShader =Computer Friendly!= Update 4
Thank you for making the game classic.
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- Posts: 5
- Joined: Sat Dec 22, 2018 3:41 am
Re: InSpectre: Contoured Fuzz
Huge thanks for this! This is the only way I've found that make the Spectres as hard to see in hardware rendering as they are in chocolate doom with the original super-low resolution.
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- Posts: 195
- Joined: Mon Feb 01, 2016 4:05 pm
- Location: England
Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)
Hello? I would like a quick word. Is there any updates on Reelism 2 hence the IRL stuff?