Gallery of Useless Bumps

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Moderator: GZDoom Developers

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Ashat Maself
Posts: 61
Joined: Fri Apr 02, 2021 5:32 am

Re: Alternative Enemies Blood Sprites 3.0

Post by Ashat Maself »

download link is down, could you add an alternative downlaod?
OverDriver05
Posts: 37
Joined: Wed Aug 26, 2020 2:35 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Post by OverDriver05 »

I really wish there was a weapon rip based on Wolfenstein: The New Colossus. I'm planning to make a DOOM gameplay mod based on that game!
Arkontie
Posts: 5
Joined: Sat Apr 03, 2021 7:53 am

Re: Strange Aeons v5.7

Post by Arkontie »

Anybody got the files from his website? The mediafire links are all down.
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Rex705
Posts: 216
Joined: Sun Nov 22, 2015 5:49 pm

Re: reTNT - TNT Evilution Rework

Post by Rex705 »

I was going to try this out but the download link says the file is in the trash?
MidKnight91939
Posts: 10
Joined: Thu Apr 29, 2021 4:45 pm

Re: [WIP]Army of darkness

Post by MidKnight91939 »

I can't find the Ketchup file. Was it removed? Could you please update the link so that I can find it?
Golira
Posts: 11
Joined: Wed Nov 14, 2018 4:25 pm

Re: [WIP] Ni'mRoD Plus - v0.2 (ALPHA)

Post by Golira »

Unavailable :<
Edit:nvm it works
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Alptraum
Posts: 112
Joined: Mon Apr 22, 2019 12:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Post by Alptraum »

Is this texture pack dead or going to get an update one day? Some textures in levels are still vanilla Doom textures.
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Zenon
Posts: 513
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Post by Zenon »

I like this idea
If Pixelwad doesn't pick it back up, someone else should.
wanisea
Posts: 35
Joined: Mon Apr 17, 2017 2:35 am

Re: Shader Tools

Post by wanisea »

This is the most powerful option to upgrade to the remastered level. Thank you.
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QwertyKing
Posts: 6
Joined: Fri Jun 25, 2021 5:44 pm

Re: Who made Doom Center?

Post by QwertyKing »

I didnt know who made it but the cars always were the best! I am currently trying to replicate!
wanisea
Posts: 35
Joined: Mon Apr 17, 2017 2:35 am

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by wanisea »

This is good news for those who want to feel nostalgic for a more classic game after using this shader than GZDoom's default settings. Thank you.
wanisea
Posts: 35
Joined: Mon Apr 17, 2017 2:35 am

Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Post by wanisea »

The game has become quite high quality. Thank you.
wanisea
Posts: 35
Joined: Mon Apr 17, 2017 2:35 am

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Post by wanisea »

Thank you for making the game classic.
CthulhuInACan
Posts: 5
Joined: Sat Dec 22, 2018 3:41 am

Re: InSpectre: Contoured Fuzz

Post by CthulhuInACan »

Huge thanks for this! This is the only way I've found that make the Spectres as hard to see in hardware rendering as they are in chocolate doom with the original super-low resolution.
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undeadmonk354
Posts: 195
Joined: Mon Feb 01, 2016 4:05 pm
Location: England

Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)

Post by undeadmonk354 »

Hello? I would like a quick word. Is there any updates on Reelism 2 hence the IRL stuff?

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