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Moderator: GZDoom Developers

pez
Posts: 19
Joined: Sat Aug 09, 2014 6:06 pm

Re: Shitty games thread

Post by pez »

stock doom + doom 2

>KID KID KID I WAS HERE BEFORE U KID KID KID
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Onar4241
Posts: 296
Joined: Sun Aug 03, 2014 9:41 am
Location: New York

Re: Shitty games thread

Post by Onar4241 »

pez wrote:stock doom + doom 2

>KID KID KID I WAS HERE BEFORE U KID KID KID
Bumped just to say this?
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Stormblade
Posts: 74
Joined: Fri Sep 19, 2014 5:56 pm
Location: UAC Ganymede Labs

Re: [Finished] PSX Quake 2 deathmatch maps and weapons

Post by Stormblade »

:D! Not only are you working on Doom: Evil Unleashed, but you made this mod! :D :D :D

You sir are awesome and so is wildweasel! :D

Though this might be a stupid idea....

What would happen if you and wildweasel and some other legendary modders got together to create your own version of what Doom would be to you guys?

Like if someone handed you the idea for Doom which is basically (Evil Dead 2 demons and chainsaw meets technology of Aliens (1986) plus demons from Dungeons and Dragons) what would your vision of Doom be if that's all you were told?
IFloydsterI

Re: [WIP], Deadline.wad, demo D/L available

Post by IFloydsterI »

Random, if you ever find yourself back on the site, send me a message.
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Velaron
Posts: 105
Joined: Fri Dec 27, 2013 5:00 am

Re: [Release] Quake 1 Stuff ULTRA - version 1

Post by Velaron »

Dead, sadly...
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Machine-Reaper
Posts: 415
Joined: Fri Aug 09, 2013 1:43 am

Re: [WIP] The Shores of Zdoom

Post by Machine-Reaper »

dead?
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Captain J
 
 
Posts: 16882
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [WIP] The Shores of Zdoom

Post by Captain J »

five words; lurk more til' something happens.
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insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: [WIP] The Shores of Zdoom

Post by insightguy »

@moderators:.......To the useless bumps section please?
Dakota Hedgepeth
Posts: 23
Joined: Tue Oct 21, 2014 4:10 pm

Re: Some Good WW2 Textures?

Post by Dakota Hedgepeth »

You did a good job.
GABANATSU
Posts: 13
Joined: Tue Nov 11, 2014 4:44 pm

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

Post by GABANATSU »

IS IT COMPATIBLE WITH BRUTAL DOOM :|
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RastaManGames
Posts: 369
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Dsdoom3 - 32 map Total Conversion 31/32 maps complete

Post by RastaManGames »

2 Months fly in sky and exploded like a firework.

How progress?
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Dsdoom3 - 32 map Total Conversion 31/32 maps complete

Post by Big C »

RastaManGames wrote:2 Months fly in sky and exploded like a firework.

How progress?
It's better to PM authors about these sorts of things than necro their threads.
Par9000
Posts: 67
Joined: Mon Nov 05, 2012 4:49 am

Re: [WIP] The Trailblazer

Post by Par9000 »

Well... Its dead now..?
Damn cant wait anymore. Someone, create this mod XD
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Captain J
 
 
Posts: 16882
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [WIP] The Trailblazer

Post by Captain J »

no one else can create this mod as long the author is alive and give it to someone to continuing his job. but if author is not online, it's dead.

oh, btw. amazingly obvious necro-bump you reincarnated there, friend.
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RastaManGames
Posts: 369
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: NEW PROJECT: VIGILANTE (welcome back to the 80s). UPDATE

Post by RastaManGames »

How status of this nice project?

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