[Not a bug] Keyboard problems with 47i
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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Keyboard problems with 47i
Has anybody noted weird keyboard behavior? I've tried it on two machines, both running XP. The keyboard seems to ignore input a lot, but not actual game binds (ie, move forward, use, etc). For example, I would try to type something in the console but no letters would appear (although ~ would work). Very annoying when you try to save a game and you can't type in a name nor hit enter. On my labtop when this happened, pressing Esc also caused the window to minimize instead of exiting the onscreen menu. I tried capping the fps, but that didn't make a difference (you can type in the console when ZDoom first starts up). 47 doesn't do anything like this on either machine.
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- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
Hey I have some similar f*ckiness problem with Windows too. Sometimes -- out of the void -- Windows thinks I am holding The Windows Key, and thus when I type an e (without alt shift or ctrl), Explorer pops up (Win-E opens explorer..., -D minizes all windows, etc.). I have to hit Ctrl+Alt+WinKey (possibly only Ctrl) to get rid of this stuckiness.
This is not a ZDoom bug, what I experienced.
This is not a ZDoom bug, what I experienced.
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- Operating System Version (Optional): Tumbleweed x64
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- Location: Central Germany
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Lots of keyboards (but not all) have problems with sending key up/down events properly when you have more than one key pressed at a time. That is probably what is happening. (Or the contacts under one or more of your keys might be dirty and generating a key down even when they're not down).
The console and menus use normal Windows keyboard input methods, so if you have Control stuck down, all your keyboard input will be modified from what it would be without Control pressed. If you press M in the console, and it scrolls a new line, you know this is the problem. For moving the player, having Control stuck doesn't affect anything else, because Control is treated just like any other key.
The console and menus use normal Windows keyboard input methods, so if you have Control stuck down, all your keyboard input will be modified from what it would be without Control pressed. If you press M in the console, and it scrolls a new line, you know this is the problem. For moving the player, having Control stuck doesn't affect anything else, because Control is treated just like any other key.
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So THAT's what causes that. I used to always use the windows key to go back to the desktop, but now I use Alt+Tab. No wonder it doesn't do that anymore.Hirogen2 wrote:Hey I have some similar f*ckiness problem with Windows too. Sometimes -- out of the void -- Windows thinks I am holding The Windows Key, and thus when I type an e (without alt shift or ctrl), Explorer pops up (Win-E opens explorer..., -D minizes all windows, etc.). I have to hit Ctrl+Alt+WinKey (possibly only Ctrl) to get rid of this stuckiness.
This is not a ZDoom bug, what I experienced.