I keep getting this error when I try to test my map from within dpi builder:
R_TextureNumForName: SKY3 not found.
Funny thing is that I'm not using any sky textures in it, nor do I have any custom textures or flats loaded.
What could be the problem, I feel like I'm overlooking something simple.
R_TextureNumForName: SKY3 not found.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: R_TextureNumForName: SKY3 not found.
I think I resolved this.
I had to delete my pnames and textures files them import them groom doom 2, then add my patches back in...
Odd. Dunno why slade or xwe could not just rebuild them without throwing out errors.
I had to delete my pnames and textures files them import them groom doom 2, then add my patches back in...
Odd. Dunno why slade or xwe could not just rebuild them without throwing out errors.