ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Launchers like ZDL, DoomRunner, and others belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
QBasicer
Posts: 766
Joined: Tue Sep 16, 2003 3:03 pm
Github ID: qbasicer

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by QBasicer »

The project is on github (https://github.com/qbasicer/qzdl/). Feel free to fork the project entirely, or submit a pull request.

When I started the project (the Qt port, I had previously done the C# port), I did not know Qt, and by the end of it, I was very proficient with Qt. I made use of signals in probably an unorthodox way: save and load signals are sent and each widget passes the signal to it's children and/or to it's parent. Otherwise, it should be fairly straightforward. I did intend to write a plugin system in Lua and multiplayer matchmaking, but I failed to generate sufficient interest to warrant actually developing it. I'm not sure there's much, if any, of Bio's original Win32 version left in the code base.

As a Qt expert, I would suggest that you rewrite the entire UI in Qt5.
dugan-c
Posts: 13
Joined: Sat Sep 03, 2016 3:53 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

I've started.

I just sent you the first pull request, which just removes code that a) doesn't work and b) isn't portable to Qt 5.
Talon1024
 
 
Posts: 362
Joined: Mon Jun 27, 2016 7:26 pm
Github ID: Talon1024
Graphics Processor: nVidia with Vulkan support

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Talon1024 »

Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
dugan-c
Posts: 13
Joined: Sat Sep 03, 2016 3:53 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Talon1024 wrote:Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
I see that your last update was very recent. What other improvements have been made in your fork?
Talon1024
 
 
Posts: 362
Joined: Mon Jun 27, 2016 7:26 pm
Github ID: Talon1024
Graphics Processor: nVidia with Vulkan support

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Talon1024 »

Not much else, other than changing the build system to QMake, and removing "#include <QtGui>" from every source and header file.

I mainly intended to get qZDL compiling under newer GNU/Linux distributions, such as Ubuntu 16.04.

I plan to organize the code that saves the qZDL configuration, and make it so that qZDL will only save your configuration when you would expect it to, like when you quit the app, or launch your game, or something else.
User avatar
QBasicer
Posts: 766
Joined: Tue Sep 16, 2003 3:03 pm
Github ID: qbasicer

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by QBasicer »

Talon1024 wrote:Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
I've been contemplating standing up the update server again. The plan has been for some time that when/if the project is taken over, I'd trigger an update so that people can migrate to the new version. It's been down since I accidentally nuked the ec2 instance and I haven't had the time to stand it back up (nor have I had any incentive to)
User avatar
HyperLuke
Posts: 62
Joined: Thu Jul 21, 2016 7:42 pm
Location: Inside a shotgun shell.

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by HyperLuke »

Download link is broken.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

User avatar
HyperLuke
Posts: 62
Joined: Thu Jul 21, 2016 7:42 pm
Location: Inside a shotgun shell.

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by HyperLuke »

I noticed an issue with ZDL 3.2.2.2, it makes some of the door sounds high pitched for no reason, doesn't matter what source port I am using.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

HyperLuke wrote:I noticed an issue with ZDL 3.2.2.2, it makes some of the door sounds high pitched for no reason, doesn't matter what source port I am using.
ZDL is just a launcher, it runs the source port with the correct parameters so you don't have to use the commandline or drag and drop files onto exes.

I doubt it can change the door sounds :lol: :lol: :lol: :lol:
dugan-c
Posts: 13
Joined: Sat Sep 03, 2016 3:53 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

What do the build.xml and flags.xml files in the project root do?
dugan-c
Posts: 13
Joined: Sat Sep 03, 2016 3:53 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Heads up that the current pull request has Talon1024's update to Qt 5. It also fixes a bug where checking "Close on Launch" would crash the application.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

Is there a built executable available?
dugan-c
Posts: 13
Joined: Sat Sep 03, 2016 3:53 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Nope
User avatar
Kyotra
Posts: 44
Joined: Sat Sep 30, 2017 9:44 pm

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Kyotra »

ZDL could use an update that acknowledges the new .ipk3 file extension, can't even launch Simon's Destiny with it.

Also how in the fuck has a key utility like this not been updated in over FOUR YEARS? The past year has seen several issues pop up with this app and no one has acknowledged it.

Return to “Launchers”