Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 2274
- Joined: Tue Jun 30, 2009 1:31 pm
Re: Custom Texture Thread.
I quite like the first green-ish one, the tan one, the pinky-red one & the black one.
-
- Posts: 555
- Joined: Thu Aug 06, 2009 4:00 am
- Location: Finland
Re: Custom Texture Thread.
There isn't enough orange in the doom palette to produce a proper orange door.. blue door might look a bit odd but it looks great in other playpals... and I can't honestly see what's wrong with the red and green doors. They're that saturated because I figured they'd be useful for making locked doors.
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
I think that any of them could have a place in context. The more muted colours are more suitable for Doom but if someone was doing something with more starkly bright colours (eg a Wolfenstein-like colour scheme) then some of the more "in your face" colours could well be suitable. I'm certainly keeping them "just in case".
-
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: Custom Texture Thread.
XMASDOORS99.WAD?
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Custom Texture Thread.
Throw them in AnimDefs and make a Rave Door!
I like them, though.
I like them, though.
-
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
Re: Custom Texture Thread.
Best. Idea. Ever.NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door!
I like them, though.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Custom Texture Thread.
Rave Door Granted.
-
- Posts: 2648
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: Custom Texture Thread.
Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)Hellstorm Archon wrote:Best. Idea. Ever.NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door!
I like them, though.
Last edited by printz on Thu Nov 03, 2011 7:26 pm, edited 1 time in total.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
Re: Custom Texture Thread.
printz wrote:Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural.
-
- Posts: 3392
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
Re: Custom Texture Thread.
Aww, not quite as funny as I was expecting.Eriance wrote:Rave Door Granted.
But still quite funny, heh.
-
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: Custom Texture Thread.
Ravedoors = Serious businessprintz wrote:Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)Hellstorm Archon wrote:Best. Idea. Ever.NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door!
I like them, though.
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
I thought that was the point.printz wrote:it looks like the paint is changing colors at psychedelic speeds. Egh)
-
- Posts: 2648
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: Custom Texture Thread.
The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Custom Texture Thread.
It was not supposed to make sense, sheesh. Also paint that change color is certainly possible; it already exists. Use temperature-sensitive pigments (quite cheap, there are many gaudy trinkets based on the principle) or electrically-sensitive ones. Of course it generally only alternates between two colors, but, go back to point #1.
-
- Posts: 2274
- Joined: Tue Jun 30, 2009 1:31 pm
Re: Custom Texture Thread.
STOP TRYING TO FIND SOME KIND OF SENSE IN EVERYTHING. GOD DAMN IT.printz wrote:The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
ugh - it's not serious, it's not realistic, it's supposed to be funny.