Custom Texture Thread.

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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

I quite like the first green-ish one, the tan one, the pinky-red one & the black one.
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Nightfall
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Re: Custom Texture Thread.

Post by Nightfall »

There isn't enough orange in the doom palette to produce a proper orange door.. blue door might look a bit odd but it looks great in other playpals... and I can't honestly see what's wrong with the red and green doors. They're that saturated because I figured they'd be useful for making locked doors.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

I think that any of them could have a place in context. The more muted colours are more suitable for Doom but if someone was doing something with more starkly bright colours (eg a Wolfenstein-like colour scheme) then some of the more "in your face" colours could well be suitable. I'm certainly keeping them "just in case". :)
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esselfortium
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Re: Custom Texture Thread.

Post by esselfortium »

XMASDOORS99.WAD?
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NeuralStunner
 
 
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Re: Custom Texture Thread.

Post by NeuralStunner »

Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
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Hellstorm Archon
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Re: Custom Texture Thread.

Post by Hellstorm Archon »

NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
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Amuscaria
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Re: Custom Texture Thread.

Post by Amuscaria »

Rave Door Granted.

Image
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printz
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Re: Custom Texture Thread.

Post by printz »

Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)
Last edited by printz on Thu Nov 03, 2011 7:26 pm, edited 1 time in total.
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Xaser
 
 
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Re: Custom Texture Thread.

Post by Xaser »

printz wrote:Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural.
Image
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InsanityBringer
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Re: Custom Texture Thread.

Post by InsanityBringer »

Eriance wrote:Rave Door Granted.

Image
Aww, not quite as funny as I was expecting.

But still quite funny, heh.
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esselfortium
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Re: Custom Texture Thread.

Post by esselfortium »

printz wrote:
Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)
Ravedoors = Serious business
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

printz wrote:it looks like the paint is changing colors at psychedelic speeds. Egh)
I thought that was the point. :?
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printz
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Re: Custom Texture Thread.

Post by printz »

The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
Gez
 
 
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Re: Custom Texture Thread.

Post by Gez »

It was not supposed to make sense, sheesh. Also paint that change color is certainly possible; it already exists. Use temperature-sensitive pigments (quite cheap, there are many gaudy trinkets based on the principle) or electrically-sensitive ones. Of course it generally only alternates between two colors, but, go back to point #1.
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

printz wrote:The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
STOP TRYING TO FIND SOME KIND OF SENSE IN EVERYTHING. GOD DAMN IT.

ugh - it's not serious, it's not realistic, it's supposed to be funny.

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