Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 710
- Joined: Tue Jul 15, 2003 5:15 pm
- Location: misplaced
Re: Custom Texture Thread.
In the photograph it is mist, but I imagined in the context of hell it was more accurate to refer to the substance as the product of fire, even if the player doesn't meet any of it up close, especially with the way there is glowing beneath it at points.
ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics! BUT since hell is apparently in space right next to Deimos maybe it has its own alternate physics anyhow that allow smoke to float horizontally, non-frozen liquids to be stood upon and physically adept human beings to run at the speed of automobiles.
ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics! BUT since hell is apparently in space right next to Deimos maybe it has its own alternate physics anyhow that allow smoke to float horizontally, non-frozen liquids to be stood upon and physically adept human beings to run at the speed of automobiles.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Quake+Doom textures.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: Custom Texture Thread.
Hey it it OK if I use these in Slayer's Testanents - the "Doom in Quake" mod? Credit given.
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Custom Texture Thread.
Well it's a simple question of buyancy. Is smoke lighter than air? Usually yes because it's way hotter than the surrounding air. Gas molecules take up more space when they're hot because they moleculespread their arms and legs around to cool down. Whereas when it's cold they curl up into fetal position to save warmth. So the same volume of smoke ends up containing less mass than the same volume of air because air is cold and smoke is hot, and that makes smoke lighter, and therefore buoyant, and it rises. It's basically the same process that happens in public transportation when someone who spreads to occupy two seats instead of just one gets thrown out through the window by the densely-packed crowd.bimshwel wrote:ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics!
Now that we're done with the rigorously accurate description of the relevant physics, we can examine what happens to smoke in Hell. It is generally accepted that Hell is kind of a hot place. Like, the kind of place where a snowball doesn't have any chance. We can assume that the ambiant air would, therefore, be also very hot. What happens to smoke? Now it's barely any hotter than the surrounding air! At this point it becomes relevant to look at smoke's baggage. While air molecules are wandering around completely nekkid (that's why they're transparent), those smoke molecules have their travel bags filled with soot and ash! So they're kinda heavy. So the weight-per-volume of slightly-hotter-but-also-heavier smoke may end up being about the same as the weight-per-volume of slightly-colder-but-also-lighter air. And that reduces the buoyancy of the smoke.
And this has been an incredibly scientific examination at why smoke doesn't go up in Hell.
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
I'm teaching the properties of gases at work at the moment. I'm not sure whether to use the above or not.
-
- Posts: 710
- Joined: Tue Jul 15, 2003 5:15 pm
- Location: misplaced
Re: Custom Texture Thread.
What! Well if smoke DOESN'T go up in hell then I was right the first time before I had thought about it at all! Ah ha HA, ho oh, yar ho har tee hee harbecue.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Yeah Shade,you can use those. Really thankful that someone will use my work in their wads.
Last edited by Shibainumaster on Wed Dec 01, 2021 6:41 am, edited 2 times in total.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Made these Icarus:Alien Vanguard texture edits today:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Marble baron face + icarus rock textures:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
Re: Custom Texture Thread.
Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
It's really easy on the eyes, very nice pallete work, good job.Nmn wrote:Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
forgot to finish this thing a year ago:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 267
- Joined: Sat Jul 09, 2016 2:09 pm
- Location: Austria
Re: Custom Texture Thread.
Some Aliens style colony corridor wall/slope panels...
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there
Spoiler:...thinking about making a set. Nostromo style stuff would be cool too ^^
You do not have the required permissions to view the files attached to this post.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Doom Pre-Beta doors:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 26
- Joined: Sun Mar 07, 2021 11:15 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Custom Texture Thread.
Door or a decorative texture:
You do not have the required permissions to view the files attached to this post.