Custom Texture Thread.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Custom Texture Thread.

Post by Minigunner »

Damaged asphalt. Wide area usage not recommended.
Image
A texture that resembles the body of the Skulltag/Zen Dynamics railgun.
Image
Some team-based textures.
Image Image Image Image
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am

Re: Custom Texture Thread.

Post by Tormentor667 »

Nice stuff you've got there :)
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: Custom Texture Thread.

Post by Blue Shadow »

I made these a long time ago. They are edits from one of Iikka Keranen's textures in Requiem.

Image
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Custom Texture Thread.

Post by Amuscaria »

A repeatable Skull texture.

Image
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: Custom Texture Thread.

Post by printz »

AWESOME! Doom at its finest!
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar

Re: Custom Texture Thread.

Post by Cage »

Image
User avatar
Enjay
 
 
Posts: 26574
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Custom Texture Thread.

Post by Enjay »

This is turning into a really useful thread with some very nice textures appearing. :yup:
User avatar
Gothic
Posts: 805
Joined: Thu Jun 16, 2011 6:49 pm

Re: Custom Texture Thread.

Post by Gothic »

Cage wrote:Image
really beautyful :wub:
Here are more
Image
Image
Renan
Posts: 6
Joined: Tue Oct 25, 2011 6:09 pm

Re: Custom Texture Thread.

Post by Renan »

Very cool monitors
User avatar
DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

Re: Custom Texture Thread.

Post by DrDoctor »

Here's the main menu graphic from Legacy of Kain : Soul Reaver made into a 256 x 240 animated texture.
lok-sr-epitaph.gif
and a couple of doom texture edits (plus some original) that I made some time ago.
extradoomtex1.gif
extradoomtex2.gif
You do not have the required permissions to view the files attached to this post.
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Custom Texture Thread.

Post by Minigunner »

I now bombard you with shit COMPTEX variants.
Spoiler:
User avatar
Gothic
Posts: 805
Joined: Thu Jun 16, 2011 6:49 pm

Re: Custom Texture Thread.

Post by Gothic »

the rest of planets, and others
Planets.png
Drdoctor wrote:
AG128_1.png
really creepy :shock:
You do not have the required permissions to view the files attached to this post.
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: Custom Texture Thread.

Post by printz »

Enjay wrote:This is turning into a really useful thread with some very nice textures appearing. :yup:
Only problem is that after a couple of years some of these textures are likely to vanish from their hosts.
User avatar
Enjay
 
 
Posts: 26574
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Custom Texture Thread.

Post by Enjay »

I like all those techy SHAWN computer variants.

Here are a few SHAWN/AG128_1 coloured supports etc that I did a while back. They certainly could be improved because... well, because I did them, but I do find them quite useful because they tie in with the SHAWN2 texture more closely and can therefore be used in conjunction with it relatively seamlessly.

Image
printz wrote:Only problem is that after a couple of years some of these textures are likely to vanish from their hosts.
True. At least any one who sees them in that time can save them for their own use though.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Custom Texture Thread.

Post by wildweasel »

I have no problem with my textures being compiled into a WAD or PK3. I think it'd be cool to have these all bundled into a pack anyway, assuming of course that the other authors agree.

Return to “Resources”