Custom Texture Thread.
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Re: Custom Texture Thread.
Damaged asphalt. Wide area usage not recommended.
A texture that resembles the body of the Skulltag/Zen Dynamics railgun.
Some team-based textures.
A texture that resembles the body of the Skulltag/Zen Dynamics railgun.
Some team-based textures.
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Re: Custom Texture Thread.
Nice stuff you've got there
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Re: Custom Texture Thread.
I made these a long time ago. They are edits from one of Iikka Keranen's textures in Requiem.
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Re: Custom Texture Thread.
A repeatable Skull texture.
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Re: Custom Texture Thread.
AWESOME! Doom at its finest!
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Re: Custom Texture Thread.
This is turning into a really useful thread with some very nice textures appearing.
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Re: Custom Texture Thread.
really beautyfulCage wrote:
Here are more
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Re: Custom Texture Thread.
Here's the main menu graphic from Legacy of Kain : Soul Reaver made into a 256 x 240 animated texture.
and a couple of doom texture edits (plus some original) that I made some time ago.
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Re: Custom Texture Thread.
I now bombard you with shit COMPTEX variants.
Spoiler:
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Re: Custom Texture Thread.
the rest of planets, and others
really creepyDrdoctor wrote:
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Re: Custom Texture Thread.
Only problem is that after a couple of years some of these textures are likely to vanish from their hosts.Enjay wrote:This is turning into a really useful thread with some very nice textures appearing.
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Re: Custom Texture Thread.
I like all those techy SHAWN computer variants.
Here are a few SHAWN/AG128_1 coloured supports etc that I did a while back. They certainly could be improved because... well, because I did them, but I do find them quite useful because they tie in with the SHAWN2 texture more closely and can therefore be used in conjunction with it relatively seamlessly.
Here are a few SHAWN/AG128_1 coloured supports etc that I did a while back. They certainly could be improved because... well, because I did them, but I do find them quite useful because they tie in with the SHAWN2 texture more closely and can therefore be used in conjunction with it relatively seamlessly.
True. At least any one who sees them in that time can save them for their own use though.printz wrote:Only problem is that after a couple of years some of these textures are likely to vanish from their hosts.
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Re: Custom Texture Thread.
I have no problem with my textures being compiled into a WAD or PK3. I think it'd be cool to have these all bundled into a pack anyway, assuming of course that the other authors agree.