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I'm working on a special switch that can only be activated via killing an invisible "Switch button" actor, that can only be killed by one kind of damagetype..
Basically it's like a class-specific switch to open up a door, that only a certain class can open/use.
But for some reason the darned thing won't die!.. I can't tell if there's something wrong with the button, or how I did the damagetype, check for yourselves..
The weapon/projectile [Note that I tried using both a projectile AND a custommelee attack and neither worked..]
DamageFactor for 'Normal' applies to all unspecified damage types - and you didn't specify a damage factor for 'Tank' so it gets substituted by the one for 'Normal'.
New problem, how do I give a melee weapon a damagetype without having to use A_Custommelee, which makes the player forcefully turn towards the first "Guard" he killed.. (For some reason this isn't effected towards personnel, just the first GUARD he kills)
Is it a problem with the weapon, or the guard/personnel?
And if all else fails, the invisible melee projectile can still be used as a backup, but I was wondering if there was a better way..
But puffs don't damage the monster, plus they only appear AFTER the WALL has been hit.. The blood sprite appears for the monster.. .. Unless.. .. Is a blood sprite just a different looking puff?..