I recently been trying to figure out how to get the wall blood decals from Brutal Doom to my own personal enhancement wad. The problem is I don't know where to start, so I looked into the the zDoom pk3 to see if I can find something that would give me an idea on how that works. I looked at the decaldef file and I seem to have an idea on what to do, but I'm just not sure about how this will work with Brutal Dooms wall decals.
I suppose the more specific question is where do I find any of the wall decal sprites? And for the Brutal Doom decals, do they have to be put in a specific place in the wad?
Dealing with Wall Blood Decals
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- BlueFireZ88
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
- Contact:
- David Ferstat
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
- Contact:
Re: Dealing with Wall Blood Decals
The first thing you should do is search on the Wiki. A search there for "Decal" brings, surprise, surprise, this page:
[wiki]Decal[/wiki]
On that page is the text:
"Decals do not need to be located in any special position inside the WAD."
The next thing you should try is opening up Brutal Doom and to see how that handles decal sprites. Try copying the appropriate parts of that wad into your own wad (DON'T modify zdoom.pk3).
[wiki]Decal[/wiki]
On that page is the text:
"Decals do not need to be located in any special position inside the WAD."
The next thing you should try is opening up Brutal Doom and to see how that handles decal sprites. Try copying the appropriate parts of that wad into your own wad (DON'T modify zdoom.pk3).
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Dealing with Wall Blood Decals
There are no custom decal textures on Brutal Doom. Those decals are already included in Zdoom, and those are just different versions painted in red. To include them in your wad, just copy and paste de decal definitions related to blood in the DECALDEF lump.
- BlueFireZ88
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
- Contact:
Re: Dealing with Wall Blood Decals
That works. I'll have to make some minor tweaks, but it's not an issue. Thank you for the help. 
Update: I'm surprised. The primary decals I was interested in was the "bloodsupers". That's some brilliant use of the plasma/bfg burn decal right there. That's exactly what I was looking for.
Though I gotta ask: What's up with the Quake III files under the "models" folder? They're marked as blood spots.

Update: I'm surprised. The primary decals I was interested in was the "bloodsupers". That's some brilliant use of the plasma/bfg burn decal right there. That's exactly what I was looking for.

Though I gotta ask: What's up with the Quake III files under the "models" folder? They're marked as blood spots.
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Dealing with Wall Blood Decals
They are not Quake III files, they are .md3 3D models, and since .md3 models are the type used in Q3, Slade 3 just classificate them as Quake 3 models, but they have nothing to do with Quake. Those models are just flat squares used for the 3d bloodpools, that makes the fake floor and ceil blood decals.
- BlueFireZ88
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
- Contact:
Re: Dealing with Wall Blood Decals
Ok, how are those accessed? It's there a seperate definitions file for those?
Re: Dealing with Wall Blood Decals
Not too surprisingly, the separate definition file for models is called [wiki]MODELDEF[/wiki]. 

Re: Dealing with Wall Blood Decals
on a similar subject, is it possible to have fullbright blood decals?
- BlueFireZ88
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
- Contact:
Re: Dealing with Wall Blood Decals
Recently copied over the modeldef txt file and the directory file it was looking for over to a pk3 for testing. It's strange, because when testing it doesn't recognize the FrameIndex that's been set for each model. This I discovered was in part due to lack of necessary sprites. I did find one sprite (BPDL A), but for whatever reason I can't find the other (BPDL B). I've used the Slade search and I can't find the sprite anywhere in the pk3. Where is this sprite? Is it renamed? Or is it just missing?