Dealing with Wall Blood Decals

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BlueFireZ88
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Dealing with Wall Blood Decals

Post by BlueFireZ88 »

I recently been trying to figure out how to get the wall blood decals from Brutal Doom to my own personal enhancement wad. The problem is I don't know where to start, so I looked into the the zDoom pk3 to see if I can find something that would give me an idea on how that works. I looked at the decaldef file and I seem to have an idea on what to do, but I'm just not sure about how this will work with Brutal Dooms wall decals.

I suppose the more specific question is where do I find any of the wall decal sprites? And for the Brutal Doom decals, do they have to be put in a specific place in the wad?
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David Ferstat
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Re: Dealing with Wall Blood Decals

Post by David Ferstat »

The first thing you should do is search on the Wiki. A search there for "Decal" brings, surprise, surprise, this page:

[wiki]Decal[/wiki]

On that page is the text:

"Decals do not need to be located in any special position inside the WAD."


The next thing you should try is opening up Brutal Doom and to see how that handles decal sprites. Try copying the appropriate parts of that wad into your own wad (DON'T modify zdoom.pk3).
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Re: Dealing with Wall Blood Decals

Post by Sergeant_Mark_IV »

There are no custom decal textures on Brutal Doom. Those decals are already included in Zdoom, and those are just different versions painted in red. To include them in your wad, just copy and paste de decal definitions related to blood in the DECALDEF lump.
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BlueFireZ88
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Re: Dealing with Wall Blood Decals

Post by BlueFireZ88 »

That works. I'll have to make some minor tweaks, but it's not an issue. Thank you for the help. :)

Update: I'm surprised. The primary decals I was interested in was the "bloodsupers". That's some brilliant use of the plasma/bfg burn decal right there. That's exactly what I was looking for. :)

Though I gotta ask: What's up with the Quake III files under the "models" folder? They're marked as blood spots.
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Re: Dealing with Wall Blood Decals

Post by Sergeant_Mark_IV »

They are not Quake III files, they are .md3 3D models, and since .md3 models are the type used in Q3, Slade 3 just classificate them as Quake 3 models, but they have nothing to do with Quake. Those models are just flat squares used for the 3d bloodpools, that makes the fake floor and ceil blood decals.
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BlueFireZ88
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Re: Dealing with Wall Blood Decals

Post by BlueFireZ88 »

Ok, how are those accessed? It's there a seperate definitions file for those?
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Re: Dealing with Wall Blood Decals

Post by Enjay »

Not too surprisingly, the separate definition file for models is called [wiki]MODELDEF[/wiki]. ;)
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Re: Dealing with Wall Blood Decals

Post by Virtue »

on a similar subject, is it possible to have fullbright blood decals?
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Re: Dealing with Wall Blood Decals

Post by BlueFireZ88 »

Recently copied over the modeldef txt file and the directory file it was looking for over to a pk3 for testing. It's strange, because when testing it doesn't recognize the FrameIndex that's been set for each model. This I discovered was in part due to lack of necessary sprites. I did find one sprite (BPDL A), but for whatever reason I can't find the other (BPDL B). I've used the Slade search and I can't find the sprite anywhere in the pk3. Where is this sprite? Is it renamed? Or is it just missing?
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