Here's a 5-map WAD i've finished recently (MAP01-MAP05 - DOOM2.WAD)
wadsinprogress link: http://wadsinprogress.info/?a=listwads&wad=1500
download link: http://www.mediafire.com/?7vtifn9e6bxdw8q
It's only Zdoom because of certain lumps and PNGS, should run on GZdoom aswell
Screens:
Digon Base - Doom WAD
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Phobosdeimos1
- Posts: 14
- Joined: Mon Mar 07, 2011 9:46 am
Digon Base - Doom WAD
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bgraybr
- Posts: 136
- Joined: Tue Nov 30, 2010 7:52 pm
Re: Digon Base - Doom WAD
Looks okay, but its a little bland and square (especially the first screenshot). I'll play it and give a better review when I get home from school.
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bgraybr
- Posts: 136
- Joined: Tue Nov 30, 2010 7:52 pm
Re: Digon Base - Doom WAD
I just finished a playthrough on Ultra Violence. The architecture was more impressive than in your screenshots, the layouts were generally nice and original with some cool secrets and nice flow (if a bit confusing), and there were some nice set pieces. The maps are lacking in detail and a little square, though not ugly in most places. The real killer for the wad was the gameplay- did you playtest on Ultra Violence? The start was difficult due to lack of ammo and health, and quite honestly it want straight downhill from there. Map 02 was almost impossible even having found the super shotgun secret on the first level (and obviously I imagine it would have been even worse without). Some of the floors on that level were set as damaging when they shouldn't have been. I got stuck on Map 03, was the wad designed to be played with jumping? I wasn't sure so I noclipped through the jump and decided to mention it here. After that, I played with the buddha cheat due to lack of ammo and health, and got bored on Map 04 and quit.
It could be a nice wad, but as of now there's some serious balancing issues making the gameplay tedious, difficult, and boring.
It could be a nice wad, but as of now there's some serious balancing issues making the gameplay tedious, difficult, and boring.