In other words, (until the fix) using both the GL & extended node build options doesn't do any good nor does it do any harm? If both are present in a GZDooM map which one takes predominance? Because, if that is the option to which the engine defaults, then we should not even bother using the other one.Graf Zahl wrote:GL nodes in a map that has both sets will never get used by the engine. (needs fixing...)
Furthermore, in a GZDooM map, is it better to have GL nodes built or extended nodes?