
Great job randy.
Moderator: GZDoom Developers
Spoiler:hehe, just joking, this is small penalty for all possible things now.
I tried to do something similar in Sonic, but the most I could get was 3 damage per hit...any chance of making them deal more damage on hit?randy wrote:One example that immediately came to mind is a room with details with Death Star garbage disposal-like crushing walls.
Nope, 2-sided lines all with Polyobj_ExplicitLine (order 1) and forming a self-referencing sector will work just fineThe Ultimate DooMer wrote: I thought polyobjects could only consist of 1-sided linedefs.
I think Polyobj_StartLIne should work fine now, too. (No guarantees, though.)The Ultimate DooMer wrote:2-sided lines all with Polyobj_ExplicitLine (order 1) and forming a self-referencing sector will work just fine
No. It just didn't work with the official release at the time. It required some fixes that were only in 2.0.95 and on.Hirogen2 wrote:Didn't SonicDoom require that special zdoom 2.0.94f?