That tiny level preview is awesome.
Hellrose from Bestiary was made by me and its horrible. I want to remake it for HPack. I will probably post updated code into bestiary too since actual Hellrose is almost unusable.
[WIP] - HeXen : Dawn of Chaos - Short demo released!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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neoworm
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lukas
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
The Hellrose wasn't too bad for me. Of course an updated version would be nice - but this one isn't unusable.
You just have to kill it before it makes brambles. With mage snipe at it with wand. With fighter run up to it and punch it to death. With cleric place a flechette or 2 next to it and run away.
You just have to kill it before it makes brambles. With mage snipe at it with wand. With fighter run up to it and punch it to death. With cleric place a flechette or 2 next to it and run away.
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Gez
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
How about some actual, honest-to-goodness, unprocessed, straight-from-the-engine screenshots? Without the light effects and super-imposed logo?
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neoworm
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
It looks as imressive as the photoshopped ones. Its really good work, believe me.Gez wrote:How about some actual, honest-to-goodness, unprocessed, straight-from-the-engine screenshots? Without the light effects and super-imposed logo?
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ShadesMaster
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
You COULD have HeXenHanced used in this thing, but I can't get it working with the latest version of GZdooM.
HeXenHanced I mean - your mid I loaded and what little level there was, it was good.
HeXenHanced I mean - your mid I loaded and what little level there was, it was good.
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wolf00
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
hellrose: you mean these green snakes birth from green egs ?neoworm wrote:That tiny level preview is awesome.
Hellrose from Bestiary was made by me and its horrible. I want to remake it for HPack. I will probably post updated code into bestiary too since actual Hellrose is almost unusable.
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
Currently, HPack uses different code, since I have rewritten it using the PodGenerator as a base. (I got tired of having a single rose spawn endless thousands of tentacle roots.)neoworm wrote:Hellrose from Bestiary was made by me and its horrible. I want to remake it for HPack.
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RaVeN-05
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Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
Looks really good =)
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lukas
- Posts: 586
- Joined: Sun Apr 04, 2010 10:37 am
- Location: Belgrade, Serbia
Re: [WIP] - HeXen : Dawn of Chaos - Short demo released!
Okay thanks everyone for playing the demo 
I've done more progress but won't be releasing another demo until the whole of MAP01 is done.
I've done more progress but won't be releasing another demo until the whole of MAP01 is done.