SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 2
- Joined: Thu Dec 14, 2023 8:42 am
- Operating System Version (Optional): Windows 10
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
Hi. I have been using SLADE before. However, a few days ago, it stopped working along with SRB2 (OpenGL), and SRB2Kart (OpenGL). Here's the error it spat out.
Version: 3.2.4 (x64)
No current action
Operating System: Windows 10 (build 19045), 64-bit edition
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised
Stack Trace:
0: [unknown location] [unknown:775477792]
1: [unknown location] glapi_set_nop_handler
2: [unknown location] stw_get_framebuffer_resource
3: [unknown location] stw_get_framebuffer_resource
4: [unknown location] st_context_teximage
5: [unknown location] glapi_noop_enable_warnings
6: [unknown location] stw_make_current
7: [unknown location] stw_make_current
8: [unknown location] DrvSetContext
9: [unknown location] wglSwapLayerBuffers
10: [unknown location] wglMakeCurrent
11: [unknown location] [unknown:3122523344]
12: [unknown location] [unknown:3122511471]
13: [unknown location] [unknown:3122510581]
14: [unknown location] [unknown:3122507470]
15: [unknown location] [unknown:3122506139]
16: [unknown location] [unknown:3122441495]
17: [unknown location] [unknown:3119623495]
18: [unknown location] [unknown:3119599329]
19: [unknown location] [unknown:3118223473]
20: [unknown location] [unknown:3118082136]
21: [unknown location] [unknown:3117978738]
22: [unknown location] [unknown:3117947912]
23: [unknown location] [unknown:3117947607]
24: [unknown location] [unknown:3113333613]
25: [unknown location] [unknown:3113358404]
26: [unknown location] [unknown:3117945509]
27: [unknown location] [unknown:3117933695]
28: [unknown location] [unknown:3113949764]
29: [unknown location] [unknown:3119694343]
30: [unknown location] [unknown:3122929332]
31: [unknown location] [unknown:3123094703]
32: [unknown location] [unknown:3123097603]
33: [unknown location] [unknown:3123098465]
34: [unknown location] [unknown:3123094490]
35: [unknown location] [unknown:3123097450]
36: [unknown location] [unknown:3124155811]
37: [unknown location] [unknown:3124182259]
38: [unknown location] [unknown:3124192904]
39: [unknown location] [unknown:3124218069]
40: [unknown location] CallWindowProcW
41: [unknown location] DispatchMessageW
42: [unknown location] IsDialogMessageW
43: [unknown location] [unknown:3124189471]
44: [unknown location] [unknown:3125525967]
45: [unknown location] [unknown:3125526050]
46: [unknown location] [unknown:3125524140]
47: [unknown location] [unknown:3123581955]
48: [unknown location] [unknown:3123582490]
49: [unknown location] [unknown:3122934807]
50: [unknown location] [unknown:3123620284]
51: [unknown location] [unknown:3123083400]
52: [unknown location] [unknown:3127914718]
53: [unknown location] BaseThreadInitThunk
54: [unknown location] RtlUserThreadStart
Last Log Messages:
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Error: Can't open registry key 'HKLM\Software\Wow6432Node\GOG.com' (error 2: The system cannot find the file specified.)
Error: Can't read value of 'HKLM\Software\Wow6432Node\GOG.com\DefaultPackPath' (error 2: The system cannot find the file specified.)
Checking for updates...
Latest stable release: v3.2.4
Latest beta release: v3.2.0 beta 4
Already up-to-date
Opening archive C:\Users\user9\Videos\SRB2 Kart\addons\MusicPatch.wad
I dunno why this happened, but I did uninstall some apps a few days ago. I did reinstall them, but nothing happened.
Version: 3.2.4 (x64)
No current action
Operating System: Windows 10 (build 19045), 64-bit edition
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised
Stack Trace:
0: [unknown location] [unknown:775477792]
1: [unknown location] glapi_set_nop_handler
2: [unknown location] stw_get_framebuffer_resource
3: [unknown location] stw_get_framebuffer_resource
4: [unknown location] st_context_teximage
5: [unknown location] glapi_noop_enable_warnings
6: [unknown location] stw_make_current
7: [unknown location] stw_make_current
8: [unknown location] DrvSetContext
9: [unknown location] wglSwapLayerBuffers
10: [unknown location] wglMakeCurrent
11: [unknown location] [unknown:3122523344]
12: [unknown location] [unknown:3122511471]
13: [unknown location] [unknown:3122510581]
14: [unknown location] [unknown:3122507470]
15: [unknown location] [unknown:3122506139]
16: [unknown location] [unknown:3122441495]
17: [unknown location] [unknown:3119623495]
18: [unknown location] [unknown:3119599329]
19: [unknown location] [unknown:3118223473]
20: [unknown location] [unknown:3118082136]
21: [unknown location] [unknown:3117978738]
22: [unknown location] [unknown:3117947912]
23: [unknown location] [unknown:3117947607]
24: [unknown location] [unknown:3113333613]
25: [unknown location] [unknown:3113358404]
26: [unknown location] [unknown:3117945509]
27: [unknown location] [unknown:3117933695]
28: [unknown location] [unknown:3113949764]
29: [unknown location] [unknown:3119694343]
30: [unknown location] [unknown:3122929332]
31: [unknown location] [unknown:3123094703]
32: [unknown location] [unknown:3123097603]
33: [unknown location] [unknown:3123098465]
34: [unknown location] [unknown:3123094490]
35: [unknown location] [unknown:3123097450]
36: [unknown location] [unknown:3124155811]
37: [unknown location] [unknown:3124182259]
38: [unknown location] [unknown:3124192904]
39: [unknown location] [unknown:3124218069]
40: [unknown location] CallWindowProcW
41: [unknown location] DispatchMessageW
42: [unknown location] IsDialogMessageW
43: [unknown location] [unknown:3124189471]
44: [unknown location] [unknown:3125525967]
45: [unknown location] [unknown:3125526050]
46: [unknown location] [unknown:3125524140]
47: [unknown location] [unknown:3123581955]
48: [unknown location] [unknown:3123582490]
49: [unknown location] [unknown:3122934807]
50: [unknown location] [unknown:3123620284]
51: [unknown location] [unknown:3123083400]
52: [unknown location] [unknown:3127914718]
53: [unknown location] BaseThreadInitThunk
54: [unknown location] RtlUserThreadStart
Last Log Messages:
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Error: Can't open registry key 'HKLM\Software\Wow6432Node\GOG.com' (error 2: The system cannot find the file specified.)
Error: Can't read value of 'HKLM\Software\Wow6432Node\GOG.com\DefaultPackPath' (error 2: The system cannot find the file specified.)
Checking for updates...
Latest stable release: v3.2.4
Latest beta release: v3.2.0 beta 4
Already up-to-date
Opening archive C:\Users\user9\Videos\SRB2 Kart\addons\MusicPatch.wad
I dunno why this happened, but I did uninstall some apps a few days ago. I did reinstall them, but nothing happened.
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Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
Your drivers need reinstalling.
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- Joined: Thu Dec 14, 2023 8:42 am
- Operating System Version (Optional): Windows 10
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
yum13241 wrote:
> Your drivers need reinstalling.
Actually, it's a registry problem. There was a folder and a string value. It couldn't find those things. So, I added that stuff. Now, it's an AppData folder problem. I've asked a friend and they'll help me with it soon.
> Your drivers need reinstalling.
Actually, it's a registry problem. There was a folder and a string value. It couldn't find those things. So, I added that stuff. Now, it's an AppData folder problem. I've asked a friend and they'll help me with it soon.
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
I just updated my SLADE version to 3.2.5. The new update broke the application. This is on a Linux machine, running Manjaro. I receive this error when I right-click on a linedef and select "Properties". Then the application bombs out.
ASSERT INFO:
/usr/src/debug/wxwidgets/wxWidgets-3.2.4/include/wx/withimages.h(254): assert ""Assert failure"" failed in GetBitmapBundle(): Image index specified, but there are no images.
Did you forget to call SetImages()?
BACKTRACE:
[1] wxDataViewTreeCtrl::AppendContainer(wxDataViewItem const&, wxString const&, int, int, wxClientData*)
[2] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[3] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[4] wxEvtHandler::TryHereOnly(wxEvent&)
[5] wxEvtHandler::ProcessEventLocally(wxEvent&)
[6] wxEvtHandler::ProcessEvent(wxEvent&)
[7] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[8] wxMenuBase::SendEvent(int, int)
[9] g_closure_invoke
[10] g_signal_emit_valist
[11] g_signal_emit
[12] gtk_widget_activate
[13] gtk_menu_shell_activate_item
[14] g_signal_emit_valist
[15] g_signal_emit
[16] gtk_main_do_event
[17] g_main_context_iteration
[18] gtk_main_iteration
[19] wxWindow::DoPopupMenu(wxMenu*, int, int)
[20] wxWindowBase::PopupMenu(wxMenu*, int, int)
[21] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[22] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[23] wxEvtHandler::TryHereOnly(wxEvent&)
[24] wxEvtHandler::ProcessEventLocally(wxEvent&)
[25] wxEvtHandler::ProcessEvent(wxEvent&)
[26] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[27] g_closure_invoke
[28] g_signal_emit_valist
[29] g_signal_emit
[30] gtk_main_do_event
[31] g_main_loop_run
[32] gtk_main
[33] wxGUIEventLoop::DoRun()
[34] wxEventLoopBase::Run()
[35] wxAppConsoleBase::MainLoop()
[36] wxEntry(int&, wchar_t**)
[37] main
[38] __libc_start_main
ASSERT INFO:
/usr/src/debug/wxwidgets/wxWidgets-3.2.4/include/wx/withimages.h(254): assert ""Assert failure"" failed in GetBitmapBundle(): Image index specified, but there are no images.
Did you forget to call SetImages()?
BACKTRACE:
[1] wxDataViewTreeCtrl::AppendContainer(wxDataViewItem const&, wxString const&, int, int, wxClientData*)
[2] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[3] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[4] wxEvtHandler::TryHereOnly(wxEvent&)
[5] wxEvtHandler::ProcessEventLocally(wxEvent&)
[6] wxEvtHandler::ProcessEvent(wxEvent&)
[7] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[8] wxMenuBase::SendEvent(int, int)
[9] g_closure_invoke
[10] g_signal_emit_valist
[11] g_signal_emit
[12] gtk_widget_activate
[13] gtk_menu_shell_activate_item
[14] g_signal_emit_valist
[15] g_signal_emit
[16] gtk_main_do_event
[17] g_main_context_iteration
[18] gtk_main_iteration
[19] wxWindow::DoPopupMenu(wxMenu*, int, int)
[20] wxWindowBase::PopupMenu(wxMenu*, int, int)
[21] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[22] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[23] wxEvtHandler::TryHereOnly(wxEvent&)
[24] wxEvtHandler::ProcessEventLocally(wxEvent&)
[25] wxEvtHandler::ProcessEvent(wxEvent&)
[26] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[27] g_closure_invoke
[28] g_signal_emit_valist
[29] g_signal_emit
[30] gtk_main_do_event
[31] g_main_loop_run
[32] gtk_main
[33] wxGUIEventLoop::DoRun()
[34] wxEventLoopBase::Run()
[35] wxAppConsoleBase::MainLoop()
[36] wxEntry(int&, wchar_t**)
[37] main
[38] __libc_start_main
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- Posts: 123
- Joined: Wed Nov 11, 2020 3:25 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Anything under the zscript directory in your archive should be detected as such, if you're putting them in root I recommend putting them under zscript/ instead.generic name guy wrote: ↑Thu Jan 18, 2024 12:17 pm SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
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- Location: Brazil
Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Nope, they're in a ZScript folder.NeuralStunner wrote: ↑Fri Jan 19, 2024 11:52 amAnything under the zscript directory in your archive should be detected as such, if you're putting them in root I recommend putting them under zscript/ instead.generic name guy wrote: ↑Thu Jan 18, 2024 12:17 pm SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Quick question
Is there a way to make the guide lines when having a graphic selected to a different color than black? Or the background different colors? It's a bit difficult for me to see the guide lines against the background and it would be nice to change the colors if it's possible to set them.
Is there a way to make the guide lines when having a graphic selected to a different color than black? Or the background different colors? It's a bit difficult for me to see the guide lines against the background and it would be nice to change the colors if it's possible to set them.
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.
Also, a way to quickly toggle on/off entire classes of things from appearing like multiplayer spawns and difficulty-dependent monsters/items.
I'm using the Flatpak on Linux Mint 21.3 (with the Cinnamon desktop).
Also, a way to quickly toggle on/off entire classes of things from appearing like multiplayer spawns and difficulty-dependent monsters/items.
I'm using the Flatpak on Linux Mint 21.3 (with the Cinnamon desktop).
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Something like this?OnymynO wrote: ↑Wed May 22, 2024 8:11 am Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.
from Slade3
Spoiler:from GZDoom
Spoiler:
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Yes, but much, much larger so you can actually see everything clearly, and have legible text notes in the negative space.
Like I said, I could just zoom in and take a bunch of screenshots and stitch them together, but that is quite tedious.
Ideally, I'd like to be able to save them as SVG so I don't have to worry about settling on a particular size, but maybe that is asking too much?
Like I said, I could just zoom in and take a bunch of screenshots and stitch them together, but that is quite tedious.
Ideally, I'd like to be able to save them as SVG so I don't have to worry about settling on a particular size, but maybe that is asking too much?
Last edited by OnymynO on Thu May 23, 2024 10:42 am, edited 2 times in total.
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
SLADE v3.2.6 is now released:
https://slade.mancubus.net
https://github.com/sirjuddington/SLADE/ ... /tag/3.2.6
https://slade.mancubus.net
https://github.com/sirjuddington/SLADE/ ... /tag/3.2.6
You can't change the colour of the guidelines currently, but the background colour can be changed in preferences (Graphics section)TheDoomedArchvile wrote: ↑Sat Mar 02, 2024 12:27 am Quick question
Is there a way to make the guide lines when having a graphic selected to a different color than black? Or the background different colors? It's a bit difficult for me to see the guide lines against the background and it would be nice to change the colors if it's possible to set them.
It's definitely possible but not currently planned, feel free to create an issue on github for it. Filtering in the map editor is something that will be added eventually yeah.OnymynO wrote: ↑Wed May 22, 2024 8:11 am Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.
Also, a way to quickly toggle on/off entire classes of things from appearing like multiplayer spawns and difficulty-dependent monsters/items.
I'm using the Flatpak on Linux Mint 21.3 (with the Cinnamon desktop).
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
So on at least 2 recent versions I have been having trouble with the text editor display. 3.2.4 did not do any context or color highlighting, so the text was all dark gray regardless of if a language was selected.
3.2.6 displayed the text box as completely black with nothing visible but text clearly highlightable.
3.2.3 displays normally.
I am running a decrepit potato computer, which may be relevant, idk.
3.2.6 displayed the text box as completely black with nothing visible but text clearly highlightable.
3.2.3 displays normally.
I am running a decrepit potato computer, which may be relevant, idk.
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
Hambourgeois wrote: ↑Mon Sep 23, 2024 7:13 am So on at least 2 recent versions I have been having trouble with the text editor display. 3.2.4 did not do any context or color highlighting, so the text was all dark gray regardless of if a language was selected.
3.2.6 displayed the text box as completely black with nothing visible but text clearly highlightable.
3.2.3 displays normally.
I am running a decrepit potato computer, which may be relevant, idk.
Try setting the cvar txed_use_directwrite to false (either via the console or in Preferences > Advanced)