SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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pompom454
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Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)

Post by pompom454 »

Hi. I have been using SLADE before. However, a few days ago, it stopped working along with SRB2 (OpenGL), and SRB2Kart (OpenGL). Here's the error it spat out.
Version: 3.2.4 (x64)
No current action

Operating System: Windows 10 (build 19045), 64-bit edition
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised

Stack Trace:
0: [unknown location] [unknown:775477792]
1: [unknown location] glapi_set_nop_handler
2: [unknown location] stw_get_framebuffer_resource
3: [unknown location] stw_get_framebuffer_resource
4: [unknown location] st_context_teximage
5: [unknown location] glapi_noop_enable_warnings
6: [unknown location] stw_make_current
7: [unknown location] stw_make_current
8: [unknown location] DrvSetContext
9: [unknown location] wglSwapLayerBuffers
10: [unknown location] wglMakeCurrent
11: [unknown location] [unknown:3122523344]
12: [unknown location] [unknown:3122511471]
13: [unknown location] [unknown:3122510581]
14: [unknown location] [unknown:3122507470]
15: [unknown location] [unknown:3122506139]
16: [unknown location] [unknown:3122441495]
17: [unknown location] [unknown:3119623495]
18: [unknown location] [unknown:3119599329]
19: [unknown location] [unknown:3118223473]
20: [unknown location] [unknown:3118082136]
21: [unknown location] [unknown:3117978738]
22: [unknown location] [unknown:3117947912]
23: [unknown location] [unknown:3117947607]
24: [unknown location] [unknown:3113333613]
25: [unknown location] [unknown:3113358404]
26: [unknown location] [unknown:3117945509]
27: [unknown location] [unknown:3117933695]
28: [unknown location] [unknown:3113949764]
29: [unknown location] [unknown:3119694343]
30: [unknown location] [unknown:3122929332]
31: [unknown location] [unknown:3123094703]
32: [unknown location] [unknown:3123097603]
33: [unknown location] [unknown:3123098465]
34: [unknown location] [unknown:3123094490]
35: [unknown location] [unknown:3123097450]
36: [unknown location] [unknown:3124155811]
37: [unknown location] [unknown:3124182259]
38: [unknown location] [unknown:3124192904]
39: [unknown location] [unknown:3124218069]
40: [unknown location] CallWindowProcW
41: [unknown location] DispatchMessageW
42: [unknown location] IsDialogMessageW
43: [unknown location] [unknown:3124189471]
44: [unknown location] [unknown:3125525967]
45: [unknown location] [unknown:3125526050]
46: [unknown location] [unknown:3125524140]
47: [unknown location] [unknown:3123581955]
48: [unknown location] [unknown:3123582490]
49: [unknown location] [unknown:3122934807]
50: [unknown location] [unknown:3123620284]
51: [unknown location] [unknown:3123083400]
52: [unknown location] [unknown:3127914718]
53: [unknown location] BaseThreadInitThunk
54: [unknown location] RtlUserThreadStart

Last Log Messages:
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Error: Can't open registry key 'HKLM\Software\Wow6432Node\GOG.com' (error 2: The system cannot find the file specified.)
Error: Can't read value of 'HKLM\Software\Wow6432Node\GOG.com\DefaultPackPath' (error 2: The system cannot find the file specified.)
Checking for updates...
Latest stable release: v3.2.4
Latest beta release: v3.2.0 beta 4
Already up-to-date
Opening archive C:\Users\user9\Videos\SRB2 Kart\addons\MusicPatch.wad
I dunno why this happened, but I did uninstall some apps a few days ago. I did reinstall them, but nothing happened.
yum13241
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Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)

Post by yum13241 »

Your drivers need reinstalling.
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pompom454
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Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)

Post by pompom454 »

yum13241 wrote:
> Your drivers need reinstalling.
Actually, it's a registry problem. There was a folder and a string value. It couldn't find those things. So, I added that stuff. Now, it's an AppData folder problem. I've asked a friend and they'll help me with it soon.
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-Stormwalker-
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by -Stormwalker- »

I just updated my SLADE version to 3.2.5. The new update broke the application. This is on a Linux machine, running Manjaro. I receive this error when I right-click on a linedef and select "Properties". Then the application bombs out.

ASSERT INFO:
/usr/src/debug/wxwidgets/wxWidgets-3.2.4/include/wx/withimages.h(254): assert ""Assert failure"" failed in GetBitmapBundle(): Image index specified, but there are no images.

Did you forget to call SetImages()?

BACKTRACE:
[1] wxDataViewTreeCtrl::AppendContainer(wxDataViewItem const&, wxString const&, int, int, wxClientData*)
[2] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[3] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[4] wxEvtHandler::TryHereOnly(wxEvent&)
[5] wxEvtHandler::ProcessEventLocally(wxEvent&)
[6] wxEvtHandler::ProcessEvent(wxEvent&)
[7] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[8] wxMenuBase::SendEvent(int, int)
[9] g_closure_invoke
[10] g_signal_emit_valist
[11] g_signal_emit
[12] gtk_widget_activate
[13] gtk_menu_shell_activate_item
[14] g_signal_emit_valist
[15] g_signal_emit
[16] gtk_main_do_event
[17] g_main_context_iteration
[18] gtk_main_iteration
[19] wxWindow::DoPopupMenu(wxMenu*, int, int)
[20] wxWindowBase::PopupMenu(wxMenu*, int, int)
[21] wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&)
[22] wxEvtHandler::SearchDynamicEventTable(wxEvent&)
[23] wxEvtHandler::TryHereOnly(wxEvent&)
[24] wxEvtHandler::ProcessEventLocally(wxEvent&)
[25] wxEvtHandler::ProcessEvent(wxEvent&)
[26] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[27] g_closure_invoke
[28] g_signal_emit_valist
[29] g_signal_emit
[30] gtk_main_do_event
[31] g_main_loop_run
[32] gtk_main
[33] wxGUIEventLoop::DoRun()
[34] wxEventLoopBase::Run()
[35] wxAppConsoleBase::MainLoop()
[36] wxEntry(int&, wchar_t**)
[37] main
[38] __libc_start_main
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generic name guy
Posts: 123
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Graphics Processor: nVidia with Vulkan support
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by generic name guy »

SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
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NeuralStunner
 
 
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by NeuralStunner »

generic name guy wrote: Thu Jan 18, 2024 12:17 pm SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
Anything under the zscript directory in your archive should be detected as such, if you're putting them in root I recommend putting them under zscript/ instead.
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generic name guy
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by generic name guy »

NeuralStunner wrote: Fri Jan 19, 2024 11:52 am
generic name guy wrote: Thu Jan 18, 2024 12:17 pm SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file.
Anything under the zscript directory in your archive should be detected as such, if you're putting them in root I recommend putting them under zscript/ instead.
Nope, they're in a ZScript folder.
TheDoomedArchvile
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by TheDoomedArchvile »

Quick question
Is there a way to make the guide lines when having a graphic selected to a different color than black? Or the background different colors? It's a bit difficult for me to see the guide lines against the background and it would be nice to change the colors if it's possible to set them.
OnymynO
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by OnymynO »

Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.

Also, a way to quickly toggle on/off entire classes of things from appearing like multiplayer spawns and difficulty-dependent monsters/items.

I'm using the Flatpak on Linux Mint 21.3 (with the Cinnamon desktop).
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Kappes Buur
 
 
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by Kappes Buur »

OnymynO wrote: Wed May 22, 2024 8:11 am Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.
Something like this?

from Slade3
Spoiler:
from GZDoom
Spoiler:
OnymynO
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by OnymynO »

Yes, but much, much larger so you can actually see everything clearly, and have legible text notes in the negative space.

Like I said, I could just zoom in and take a bunch of screenshots and stitch them together, but that is quite tedious.

Ideally, I'd like to be able to save them as SVG so I don't have to worry about settling on a particular size, but maybe that is asking too much?
Last edited by OnymynO on Thu May 23, 2024 10:42 am, edited 2 times in total.
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sirjuddington
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Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Post by sirjuddington »

SLADE v3.2.6 is now released:
https://slade.mancubus.net
https://github.com/sirjuddington/SLADE/ ... /tag/3.2.6
TheDoomedArchvile wrote: Sat Mar 02, 2024 12:27 am Quick question
Is there a way to make the guide lines when having a graphic selected to a different color than black? Or the background different colors? It's a bit difficult for me to see the guide lines against the background and it would be nice to change the colors if it's possible to set them.
You can't change the colour of the guidelines currently, but the background colour can be changed in preferences (Graphics section)
OnymynO wrote: Wed May 22, 2024 8:11 am Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print Screens", I guess; but that is pretty painful.

Also, a way to quickly toggle on/off entire classes of things from appearing like multiplayer spawns and difficulty-dependent monsters/items.

I'm using the Flatpak on Linux Mint 21.3 (with the Cinnamon desktop).
It's definitely possible but not currently planned, feel free to create an issue on github for it. Filtering in the map editor is something that will be added eventually yeah.
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Hambourgeois
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)

Post by Hambourgeois »

So on at least 2 recent versions I have been having trouble with the text editor display. 3.2.4 did not do any context or color highlighting, so the text was all dark gray regardless of if a language was selected.
3.2.6 displayed the text box as completely black with nothing visible but text clearly highlightable.
3.2.3 displays normally.

I am running a decrepit potato computer, which may be relevant, idk.
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DaDude001
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)

Post by DaDude001 »

I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
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sirjuddington
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Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)

Post by sirjuddington »

Hambourgeois wrote: Mon Sep 23, 2024 7:13 am So on at least 2 recent versions I have been having trouble with the text editor display. 3.2.4 did not do any context or color highlighting, so the text was all dark gray regardless of if a language was selected.
3.2.6 displayed the text box as completely black with nothing visible but text clearly highlightable.
3.2.3 displays normally.

I am running a decrepit potato computer, which may be relevant, idk.
DaDude001 wrote: Tue Dec 17, 2024 12:14 pm I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
Try setting the cvar txed_use_directwrite to false (either via the console or in Preferences > Advanced)

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