Wow you are my complete oposite little critter -pats you on head- I am spriter and decorate obsessive and suck at mapsDoomliker wrote:Hum kk, if you want, though you will have to do the sprites too cause well I suck at spriting too ^^
I only do maps and also graphics and stuff, sprites, i dont do.
Although if you want to do the decorate and the sprites, i dont mind go ahead, I wont forget to credit you in the readme file
[Released][Zdoom]E1M8:remake, my style
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Dokuro
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Re: [Zdoom][WIP]E1M8:remake, my style
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NovaDragon
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Re: [Zdoom][WIP]E1M8:remake, my style
I must say these new screenshots you posted still blow my mind like the rest
About the sky, it does look pretty good but the only thing i dont like about it is it looks like it blends in with the mountains and makes it look like one unit although if those are low hanging clouds kinda like fog then i see why. Maybe its the coloring to me im not sure but it still looks pretty good.
I know your prolly trying to attain something very similiar to the original but maybe after killing the initial 2 barons, the map opens up to a harsher fight against more barons or maybe even something from the beastiary. Nothing to radically different but just to make it slightly more challenging since 2 barons are virtually zero threat to alot of folks. Just an idea but i really like how this is coming along so far and i patiently await this to be finished. You must do the other boss maps as well!!!
You gotta send me your other maps man, I can see good things coming outta those as well!
About the sky, it does look pretty good but the only thing i dont like about it is it looks like it blends in with the mountains and makes it look like one unit although if those are low hanging clouds kinda like fog then i see why. Maybe its the coloring to me im not sure but it still looks pretty good.
I know your prolly trying to attain something very similiar to the original but maybe after killing the initial 2 barons, the map opens up to a harsher fight against more barons or maybe even something from the beastiary. Nothing to radically different but just to make it slightly more challenging since 2 barons are virtually zero threat to alot of folks. Just an idea but i really like how this is coming along so far and i patiently await this to be finished. You must do the other boss maps as well!!!
You gotta send me your other maps man, I can see good things coming outta those as well!
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Do not worry, they will be cause I included a baron from the realm667, the hellstormarchon ^^
Why him? well he is stronger than the orginal baron of hell and he doesnt go to far from the original one in the design, he nearly looks like the original in fact
I will see if I include a third sort of baron oh and it is 2 barons cause im testing my map in The easiest dificulty, UV has 5 barons to kill before lowering the star
As for the sky, I wanted to add a fog effect to it that would look a bit more realistic than the regular fog you have, though it didnt turn out so well.
Anyways, ill see what i will do with it later cause now I am going to bed, its 22:02 pm in france, where I live and I am geting tired.
Cya guys.
Why him? well he is stronger than the orginal baron of hell and he doesnt go to far from the original one in the design, he nearly looks like the original in fact
I will see if I include a third sort of baron oh and it is 2 barons cause im testing my map in The easiest dificulty, UV has 5 barons to kill before lowering the star
As for the sky, I wanted to add a fog effect to it that would look a bit more realistic than the regular fog you have, though it didnt turn out so well.
Anyways, ill see what i will do with it later cause now I am going to bed, its 22:02 pm in france, where I live and I am geting tired.
Cya guys.
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Hi there, its been a long time since iv'e updated this project, here is a video that shows the level like it is at the current time 
Enjoy
http://www.youtube.com/watch?v=qG1AIy74dr8
Hope you like it.
Doomliker.
Enjoy
http://www.youtube.com/watch?v=qG1AIy74dr8
Hope you like it.
Doomliker.
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daimon
- Posts: 368
- Joined: Thu Nov 23, 2006 4:12 am
- Location: malinconia
Re: [Zdoom][WIP]E1M8:remake, my style
Looks good, dude.
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TheDarkArchon
- Posts: 7656
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- Location: Some cold place
Re: [Zdoom][WIP]E1M8:remake, my style
Fucking hell, that first door is painfully loud. Dampen the volume on those sounds a little bit.
Also, the lift at the remake of the original E1M8 is awfully slow as well.
I assume the rooms at 2:30-2:46 are still to be textured properly, since they look bland otherwise.
Aside from the niggles, it's looking good so far, I'm keeping an eye on this.
Also, Crystal Maze futuristic zone nostalgia bomb on the lift at 2:44.
Also, the lift at the remake of the original E1M8 is awfully slow as well.
I assume the rooms at 2:30-2:46 are still to be textured properly, since they look bland otherwise.
Aside from the niggles, it's looking good so far, I'm keeping an eye on this.
Also, Crystal Maze futuristic zone nostalgia bomb on the lift at 2:44.
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NovaDragon
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Re: [Zdoom][WIP]E1M8:remake, my style
I just checked out the video you posted up.
This I must have to say is something I am highly looking forward too. I liked the details alot, the colored lighting, the sky, transparent looking "glass" i guess you could call it and even the expansion to the level while still keeping it basic. I loved the use of the soul harvesters, something that is not different from most normal enemies but yet can add a bit of a challenge with the homing souls. The ending part looked neat as well although i know your not finished, maybe the outside could feature a battle with the bruiser brothers. Another baron class called the profane one was added to the beatiary, havent tested it yet but maybe that could be used. Keep up the work, dont rush. Im loving the looks of this ALOT!
This I must have to say is something I am highly looking forward too. I liked the details alot, the colored lighting, the sky, transparent looking "glass" i guess you could call it and even the expansion to the level while still keeping it basic. I loved the use of the soul harvesters, something that is not different from most normal enemies but yet can add a bit of a challenge with the homing souls. The ending part looked neat as well although i know your not finished, maybe the outside could feature a battle with the bruiser brothers. Another baron class called the profane one was added to the beatiary, havent tested it yet but maybe that could be used. Keep up the work, dont rush. Im loving the looks of this ALOT!
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Hum, thanx for the comments guys 
@novadragon: I just saw the "profane" and I like the look of the monster, he does look hellish, maybe I will add him to the wad ^^
@the dark archon:Yes I will dampen the sounds, dont worry, oh and BTW, i didnt catch "Crystal Maze futuristic zone nostalgia bomb", excuse me ^^"
@novadragon: I just saw the "profane" and I like the look of the monster, he does look hellish, maybe I will add him to the wad ^^
@the dark archon:Yes I will dampen the sounds, dont worry, oh and BTW, i didnt catch "Crystal Maze futuristic zone nostalgia bomb", excuse me ^^"
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TheDarkArchon
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Re: [Zdoom][WIP]E1M8:remake, my style
The lift sound at that point I mentioned was used in The Crystal Maze as a door sound in the futuristic zone.Doomliker wrote:i didnt catch "Crystal Maze futuristic zone nostalgia bomb", excuse me ^^"
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Oh, ok.
I used it because it felt good in thunderpeak, I did not know that it came from "the crystal maze"
I used it because it felt good in thunderpeak, I did not know that it came from "the crystal maze"
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Right, well I just wanted to tell that the map is about 85% done and it will hopefuly be released during this month or during march 
I will post new screenies during the day when I have time of course.
Also, sorry to update this fread after alot of months, I know that bump is not realy allowed but it was just to say that it was nearly completed
To tell the truth, I kind of need a few ideas to make a good puzzle to get the blue key card cause there I dont have alot of ideas.But that doesnt change the fact that it will be released soon
I will post new screenies during the day when I have time of course.
Also, sorry to update this fread after alot of months, I know that bump is not realy allowed but it was just to say that it was nearly completed
To tell the truth, I kind of need a few ideas to make a good puzzle to get the blue key card cause there I dont have alot of ideas.But that doesnt change the fact that it will be released soon
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printz
- Posts: 2649
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: [Zdoom][WIP]E1M8:remake, my style
From the video, the rounded room with demons and barrels reminded me more of Doom.wad E3M7's starting dome actually, with its two ways, left and right. Maybe you could also remake E3M7, in this same level? 
Does ZDoom support variable-speed elevators, as in Quake 2 or Real Life? Some of the slow lifts from this mod could use such effects.
Does ZDoom support variable-speed elevators, as in Quake 2 or Real Life? Some of the slow lifts from this mod could use such effects.
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the_trigger
- Posts: 43
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- Location: Somewhere
Re: [Zdoom][WIP]E1M8:remake, my style
Well with scripting, you can change the speed of the elevator(wich is actualy the floor and the ceiling moving at the same time in doom) if that is what you mean 
As for the dome, well I never though of that but sorry to tell that this is only going to be a e1m8 remake so no rooms from the other levels though its true it does ressemble to the dome in e3m7.
Just to tell, that after that, if the level gets good feedback and stuff, I might start as I think I said in the first post, the 3 other boss maps wich are e2m8,e3m8 and e4m8, but for the moment, I will just stick to this one ^^
As for the dome, well I never though of that but sorry to tell that this is only going to be a e1m8 remake so no rooms from the other levels though its true it does ressemble to the dome in e3m7.
Just to tell, that after that, if the level gets good feedback and stuff, I might start as I think I said in the first post, the 3 other boss maps wich are e2m8,e3m8 and e4m8, but for the moment, I will just stick to this one ^^
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ZDG
- Posts: 918
- Joined: Sat Jan 02, 2010 12:01 pm
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Re: [Zdoom][WIP]E1M8:remake, my style
That looks pretty good.
Also, are you french? I've just seen "bonus de sante recupere" in one of your screenshots.
Also, are you french? I've just seen "bonus de sante recupere" in one of your screenshots.
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the_trigger
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Re: [Zdoom][WIP]E1M8:remake, my style
Thx, and yes I am french 