Oh hell yeah, people might've missed that.Apeirogon wrote:Project uber considered as "Cool mods people might have missed"?

Oh hell yeah, people might've missed that.Apeirogon wrote:Project uber considered as "Cool mods people might have missed"?
Until now, if you wanted to explore Doom levels without any combat whatsoever your only option was the "nomonsters" command line switch. But this has a few problems: monsters won't spawn at all, making boss levels uncompleteable, and scripted actions that happen based on monster death will never fire.
This mod, for GZDoom 3.0 or later, changes that behavior: monsters still spawn, but they're invisible, silent, and will automatically be killed as soon as they engage you. Situations like the above will function as intended.
Where's the download for this?GAA1992 wrote:I will always recommend this mod to all my friends, even if they don't want it. =p
This is one of the most ground breaking doom mods for me, and it's probably on my top three favorites. And it's not even really complete.
Thanks for the download link GAA! Hehe Doomenator is really bad about putting links in the description of his videos, even his OWN mods. I'll have to give this one a try, looks really interestingGAA1992 wrote:Here.