Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Tapwave
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Re: A cool HUD for new users...

Post by Tapwave »

Um, we can find it, you know. You don't have to post a thread just to promote it.
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wildweasel
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Re: A cool HUD for new users...

Post by wildweasel »

Goldenflare5643 wrote:For your reference, I think its cool. It is already on this forum, but it is hard to find so I am making this topic so that others can have it without digging to deep...
Which, incidentally, is the purpose of the "Cool mods people might have missed" thread, which I've now merged your post into.
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Goldenflare5643
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Re: Cool mods people might have missed.

Post by Goldenflare5643 »

Yeah figured that out... thanks, seems to fit here better anyway...
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wildweasel
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Re: Cool mods people might have missed.

Post by wildweasel »



Crossfire by Se7enytes is quite underrated, so I opted to make my own gameplay video of it.
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

ZION (originally called "DUMB 4" and "DOOM Emulation") seems to be making some pretty good progress. It's newest version is in its alpha stage, but other than that, the sprite rips are much better now, and the whole thing altogether just needs a few tweaks.
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Ravick
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Re: Cool mods people might have missed.

Post by Ravick »

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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

I can't find any videos for Zort... might you have any?
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Ravick
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Re: Cool mods people might have missed.

Post by Ravick »

DoomKrakken wrote:I can't find any videos for Zort... might you have any?
Specially for you then :p



(Yeah, i died w two "donots" :oops: just pretend it didn't happen...)
panzerfaustmna
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Re: Cool mods people might have missed.

Post by panzerfaustmna »

Maybe someone will be interested =)
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

^Ummmm... VERY INTERESTED.

Dude, if slowmo is possible, then it's also possible to recreate the slowmo effect for DOOM's weapon wheel! :D

Although, I have no idea if it'll work with crushers and other bits of map geometry, so that mechanic could potentially be abused.
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Apeirogon
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Re: Cool mods people might have missed.

Post by Apeirogon »

DoomKrakken wrote: Dude, if slowmo is possible, then it's also possible to recreate the slowmo effect for DOOM's weapon wheel! :D

Code: Select all

ACTOR Chronosphere

 +INVENTORY.INVBAR
TNT1 A 1 A_GiveInventory(Chronosphere_of_redalert")
TNT1 A 1 A_TakeInventory(Chronosphere_of_redalert)
loop

ACTOR Chronosphere_of_redalert

  Powerup.Type "TimeFreezer"
  Powerup.Duration 2
I think there used something like this

Anyway, map which blow your mind
https://www.doomworld.com/idgames/level ... g-i/imposs
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

Hey, I remember that map! Mr. Icarus on YouTube covered it once. Never played it until now. The "backstory" (if that's what you'd call it) was most misleading, but I downloaded it and played it and recognized it immediately!

I just now finished blazing through it with Trailblazer... holy cow, I didn't expect to be done with it so quickly, even with Trailblazer... I thought the puzzles would've been much, much harder, considering the fact that it was supposed to be a mind-breaking surreal map.

It was fairly creepy... lemme tell ya... I think I'm gonna look up some DOOM gameplay vids to calm down a little... XD
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Apeirogon
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Re: Cool mods people might have missed.

Post by Apeirogon »

Well, i`m found this map only when ask at game forum question like "doom is a game about portals, right!? So, where map with non-euclidick geometry, sudden teleportation from tiny room to huge cavern, etc"

And this definetyli single map of this kind. I search for more, but dont find anything like this.
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

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Apeirogon
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Re: Cool mods people might have missed.

Post by Apeirogon »

Project uber considered as "Cool mods people might have missed"?

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