That wad is almost as old as Doom itself, and it's not really even an obscure wad either. It's actually on the top 100 doom wads of all time list on Doomworld and it's pretty famous for being the first wad to try to recreate a real place.przndoom wrote: A sweet map (maybe have a face lift???? hmm hmm hmm??? huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
Cool mods people might have missed.
-
- Posts: 401
- Joined: Sat Dec 01, 2007 5:54 pm
Re: Cool mods people might have missed.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Cool mods people might have missed.
Ohhhh, I HAVE played that one. Came on a Doom WAD compilation CD.
-
- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: Cool mods people might have missed.
"Very hard", you say? No kidding. Most of the weapons suck, and AFAIK the only way to get health back is to use your melee weapon. You're bound to lose more health than you'll gain in the process.neoworm wrote:Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
I got the leech sword thing and was sorely disappointed when I found out that it doesn't work on stone imps because they're immune to your magic. Okay. It's still a SWORD, dammit.
But yeah, it's pretty cool.
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: Cool mods people might have missed.
Using bloodmagic secondary also returns health to you, but that attack is tricky, you need skill and enough space to use it properly. But nothing is better than draning life from whole swarm of zombies in one shot. Then burn their corpses to regenerate mana and continue. Only thing I disliked about this mod was that duke shotgun.
-
-
- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Cool mods people might have missed.
That smooth vanilla weapons mod is super cool - definitely having this autoloaded from now on. Too bad the BFG isn't done yet...
-
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Re: Cool mods people might have missed.
I can barely beat Entryway, but damn, that's awesome.neoworm wrote:Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
-
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
Re: Cool mods people might have missed.
I don't know if anything more ever came from it, but Cutty's Walljumping minimod (Download here) from a while ago was pretty awesome. I still have that on autoload.
-
- Posts: 507
- Joined: Wed Sep 05, 2007 2:17 am
- Location: ZDoom Forums
Re: Cool mods people might have missed.
If you love minigames, play Isle's ones.
-
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: Cool mods people might have missed.
it is awesome. hard, evil, but plain awesome. i got to know how to do ACS scripting, because i want to make something like this. just awesome.Penguinator wrote:I can barely beat Entryway, but damn, that's awesome.neoworm wrote:Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
-
- Posts: 13717
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Cool mods people might have missed.
Gather2.wad
This is a vanilla-compatible wad made by, in my opinion, one of the geniuses of Doom mapping in the 90's. I remember when I was a little girl I got a computer that was being resold, and on the hard drive was a bunch of stuff that I never knew where it came from - it was where I first discovered Doom 2, and this wad, along with several others, happened to be in the same directory.
This is a vanilla-compatible wad made by, in my opinion, one of the geniuses of Doom mapping in the 90's. I remember when I was a little girl I got a computer that was being resold, and on the hard drive was a bunch of stuff that I never knew where it came from - it was where I first discovered Doom 2, and this wad, along with several others, happened to be in the same directory.
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Cool mods people might have missed.
I remember that one. For some reason map02 particularly sticks in my mind.SoulPriestess wrote:Gather2.wad
-
- Posts: 710
- Joined: Wed Jul 30, 2008 4:45 pm
- Location: Hell, 9th level.
Re: Cool mods people might have missed.
I'd like to recommend Armadosia the mad corridor. Rather interesting wad. All the levels are huge, and full of about 150-280 monsters, but still, a Good megawad. I'll try to find a link to it soon. It should be on ID games though.
Good level design, I think.
Good level design, I think.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Cool mods people might have missed.
ohgodohgodohgod
How'd I forget about the amazing Last Resort? Far as I know compatible versions were made for both Doom and Doom 2. That was pretty cool.
How'd I forget about the amazing Last Resort? Far as I know compatible versions were made for both Doom and Doom 2. That was pretty cool.
-
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
Re: Cool mods people might have missed.
Probably because you spent hours there banging your head against the wall. Seriously, a slime tunnel maze is not a good idea no matter how many radsuits you provide.Enjay wrote:For some reason map02 particularly sticks in my mind.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Cool mods people might have missed.
Well perma radsuits didn't exist in vanilla so........