cortlong50 wrote:when using the (...) script...how do i get it to scale across the entire screen? cant seem to figure it out. does the image have to match resolution? because if so....that sucks.
You can try SetHudSize.
ive been messing with it and cant figure it out, including the sethudsize. i have zero idea. especially since whoever writes the wiki obviously communicates like a robot and reads like redundant stero instructions. iwant it to work for all resolutions, just a quick flash of some creepy shit. any help would be appreciated, right now i have
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HudMessage(s:"A" ; HUDMSG_PLAIN, 0, CR_UNTRANSLATED, 0.0, 0.0, 1.0);
like seriously why hasnt just "flash image in current resoltuion" been implemented. especially with how sethudsize all of a sudden changes the way you position it on the screen? why would that even be the case? why not just keep it the same system when used in conjunction.
jesus im pissed about this hahaha
like how is "Now, the number of pixels between 25 and 175 is 175 - 25 = 150. So, (150 * (h / maxh)) is the actual amount of pixels between 25 and 175 to place the > marker. Due to integer division, this must be refactored to ((150 * h) / maxh). Finally, it starts at 25 and ends at 175, so the value must be subtracted from 175 to get the final formula." even a coherent sentence let alone something somebody could learn from? so the value (what value) must be subtracted from 175 (how did you get to 175 from 150? what just happened?) to get the final formula." never actually saying what the final formula is.
im seriously going to master ACS functions so I can go back and rewrite the wiki because half of thethings ive read tonight have made absolutely no sense to me. and if you can read that...cool. i cant.
ive edited this comment like 4 times to really drive home my disdain for this "put an image on the screen" business because it is a wonky hacky feeling system that i feel definitely needs an upgrade...graf? you down?